Cookiemaster
New Member
- Reaction score
- 36
I've just been playing around with the CEffectApplyForce effect, it might be possible to use it for knockback-purpose.
Amount seems to control how strong the push is, but value's higher than 1 don't seem to make the push actually higher.
The actual distance the unit is pushed seems to be dependant from multiple things, I have noticed that units with faster movement speed (helions) are pushed further/faster than units with lower movement speed (marines, marauders).
It seems that air units are also more affected by these push effects.
Does anyone think it might be possible to tweak this into a knockback effect?
Amount seems to control how strong the push is, but value's higher than 1 don't seem to make the push actually higher.
The actual distance the unit is pushed seems to be dependant from multiple things, I have noticed that units with faster movement speed (helions) are pushed further/faster than units with lower movement speed (marines, marauders).
It seems that air units are also more affected by these push effects.
Does anyone think it might be possible to tweak this into a knockback effect?