IceWarrior98
New Member
- Reaction score
- 12
I know I have another map on my plate, but hot damn this is better! I have had a brain fart just recently and after typing out some of my ideas I felt I should share them with all of you. None of this has been started but I feel a lot of it if not all of it can be done fairly simply. This is what I have been typing out the past half hour or so (Please note I haven't completed brainstorming yet, I just want to see how the public would like this idea):
Note:
Not all cards will be made exactly like the ones in MTG. Some if not many or more will be made custom or altered to fit.
Teams: Either each player has one opponent or even teams or free for all.
Casting: In order to cast you must have enough mana. You cast by selecting the “card” and then using it's ability “cast”. If you are able to cast it your opponent will get a warning saying you are about to cast that spell, giving them time to counter it. If it is not countered in the specified time then it is successfully casted.
Mana: Like in real life, you will need “lands” to provide you with mana. When you use a land to cast a spell your mana will deplete. The mana will be shown as either gold or lumber or to help with more specifics a multiboard.
Phases: Like the real life game, you play by phases. You have the untap phase (all your mana is reset and creatures able to attack or defend again). The Upkeep phase, players can play instants and activated abilites. Draw step, a random card is drawn from your library. The Main Phase, can play anything and only one land per turn. Opponent can play instants and activated abilities. Combat Phase, Declare attackers, Declare blockers, creatures assign damage to defending player (where the damage will go), damage is then dealt and instants and activated abilities can be played once again. Second Main Phase, just like the first main phase only you can only play a land if you haven't played one in the first main phase. End phase, end of turn step, cleanup step(if you have more than seven cards in your hand, choose and discard some until seven is your final amount).
Drawing: Drawing will be done by making a hidden region on the map with chosen creatures already placed there. When the player draws a random card will be taken from that region and put into his/her hand.
Ideas (Things i'm thinking of and haven't been implemented yet)
Turns
Any and all suggestions are welcomed. I do not know if I will put this into play just yet, but would really like to as the only MTG maps out...suck.
Warcraft: The Gathering
Note:
Not all cards will be made exactly like the ones in MTG. Some if not many or more will be made custom or altered to fit.
Gameplay
Players: 12Teams: Either each player has one opponent or even teams or free for all.
Functions
Hand: Each player has a max of 7 cards. Each card will be placed on a tile or something to signify the hands slots.Casting: In order to cast you must have enough mana. You cast by selecting the “card” and then using it's ability “cast”. If you are able to cast it your opponent will get a warning saying you are about to cast that spell, giving them time to counter it. If it is not countered in the specified time then it is successfully casted.
Mana: Like in real life, you will need “lands” to provide you with mana. When you use a land to cast a spell your mana will deplete. The mana will be shown as either gold or lumber or to help with more specifics a multiboard.
Phases: Like the real life game, you play by phases. You have the untap phase (all your mana is reset and creatures able to attack or defend again). The Upkeep phase, players can play instants and activated abilites. Draw step, a random card is drawn from your library. The Main Phase, can play anything and only one land per turn. Opponent can play instants and activated abilities. Combat Phase, Declare attackers, Declare blockers, creatures assign damage to defending player (where the damage will go), damage is then dealt and instants and activated abilities can be played once again. Second Main Phase, just like the first main phase only you can only play a land if you haven't played one in the first main phase. End phase, end of turn step, cleanup step(if you have more than seven cards in your hand, choose and discard some until seven is your final amount).
Drawing: Drawing will be done by making a hidden region on the map with chosen creatures already placed there. When the player draws a random card will be taken from that region and put into his/her hand.
Pre-Game
If I choose so, players will choose their own cards before the game starts. When they are all done choosing their cards (which are placed in the hidden region) the game then begins. The host decides on the type of game played (free for all, teams(if so what size)). No matter the game state, each player has their own area on the map and can only see their designated opponents playing field (unless a spell is played to allow sight of their hand).Ideas (Things i'm thinking of and haven't been implemented yet)
Turns
When a turn is over (when player ends his turn using a spell) all triggers are disabled for that player except for instants and activated abilities. When a phase is active the trigger necessary becomes enabled for that player.
Screenshots
Prototype LayoutAny and all suggestions are welcomed. I do not know if I will put this into play just yet, but would really like to as the only MTG maps out...suck.