Warcraft: Total War

AgentPaper

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(another idea-dump, for now)

This would work simlar to the total war series, where you have a large map with azeroth and kalimdor divided up into many regions, and each has a city that you can build upgrades for, and gives you money and trains troops. the units would move in groups (still need a system for this) and then, in battle, each group of soldiers (20-40 units per group, depending on lag this may change) would have a commander, and whenever that commander was given a command to go somewhere, all of his units would do that same command to that place too. The main portion of the map would be a world-view of the warcraft world, with all the teritories, with all the units and cities on it. in another portion would be all the battle areas, which would include all-water areas (there will be ship fighting, unlike normal total war) and water-land ones, which would allow for beach attacks.

I need a good map of the WoW world, with all the zones and major cities and names of the cities an zones. a good approximation of who owns which areas and the size of the cities would help too, along with any back story of warcraft races/religion as well. (I want to make this "historically accurate" like the Total War series)
 
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what666said

Guest
I would recommend looking up information on the World of Warcraft website for maps and the such, they have some decent ones.

This is actually a pretty good idea if it wasn't made too complicated that is - and could support a lot of players (8 minimum I'd say, maybe on teams)... it could be fun.

Don't get too into it though this would be a massive project and I would recommend finding people to help before you jump into something like this.
 

AgentPaper

From the depths, I come.
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107
I'm going to do it step by step, and if anyone could help, I could use help getting info for now. and here's a step-by-step of how I plan to do stuff-

Alpha: Localized testing, basic game engine creation.
-basic battle system, movement by commanders -(done)
-global battle engagement system -(here now)
-turn system
-territory capture system
-cities - unit production
-basic city government - taxes
-basic city buildings - barracks
-unit type creation
-world map terraining
Beta: Widespread protected testing, balancing, advanced concept creation.
-advanced city government - order, growth.
-advanced city buildings - city upgrades, defences.
-balancing and refinement - units & buildings
First Release


Races-
Loderan Humans
Stormwind Humans
Orcs
Undead
Nightelves
Tauren
Ogres
Dwarves
Gnomes (if I can find models)
Trolls
Blood elves (or high elves)
Creeps - (uncontrolled)

Gold and wood would be obtained through mines and lumber mills in cities. Gold is used for buying troops, lumber is used to construct buildings. later on you can trade gold for wood (better markets reduce gold/lumber lost in transaction). food shows regions you control/total regions.

I don't know what era I'm going to be staging this in, or if it will start around the beginning of WC3: RoC and going on past to where WoW is taking place now. If so, then there will be a few special events, such as the invasion of the burning legion, which will probably be armies that appear and attack random cities, until you kill archimonde, the leader, who appears after a certain amount of time.
 
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