Karawasa
Element Tower Defense
- Reaction score
- 38
A better explanation would be, make TD as close and similar to SD_Ryoko 2.5.
I have beef with that statement (although I think that TD was fun), but I'm biased .
A better explanation would be, make TD as close and similar to SD_Ryoko 2.5.
Don't import midis, the tutorial did explains that playing midis needs to have all computers with the same settings set up in order to hear the music.2) Use custom music, I mean MIDI's!! This helps players have a better/realistic feel for a TD, like in the final boss level you could use a song like Metallica; Enter Sandman to make it feel that a gruesome and terrible enemy is coming near. MP3/WAV to MIDI conversion can be done by Intelliscore or a program like that.
Here is the link on how to use midis in Wc3.
What Makes a Tower Defense map good?
Well, I'm not good at making TD's, but here are good ideas.
1) Use custom models for towers. Most TD's use the preset models. Use custom models (not necessarily for all towers, I mean most towers in the TD, as this might allow a huge filesize to escalate)
2) Use custom music, I mean MIDI's!! This helps players have a better/realistic feel for a TD, like in the final boss level you could use a song like Metallica; Enter Sandman to make it feel that a gruesome and terrible enemy is coming near. MP3/WAV to MIDI conversion can be done by Intelliscore or a program like that.
Here is the link on how to use midis in Wc3.
3) Use custom icons to make them more eye-catching when a player clicks that icon in a builder's command card.
Custom models can also be very annoying. They take up a lot of space. and if they don't, they're USUALLY rubbish.