why the units don't get healed?

rodead

Active Member
Reaction score
42
the units in range which are set with the unit group ar not healed. i already tried to set the unit group at an other trigger but didn't worked either (i know that i need to destroy the unit group leak)

Code:
Holy Spiral 1
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Holy Spiral 
    Actions
        Set Holy_Spiral_Loc[(Player number of (Owner of (Casting unit)))] = (Position of (Casting unit))
        Set Holy_Spiral_Boolean[(Player number of (Owner of (Casting unit)))] = True

Code:
Holy Spiral 2
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Holy_Spiral_Boolean[(Integer A)] Equal to True
                    Then - Actions
                        Set Holy_Spiral_Count[(Integer A)] = (Holy_Spiral_Count[(Integer A)] + 1)
                        Set Holy_Spiral_Loc_2[(Integer A)] = (Holy_Spiral_Loc[(Integer A)] offset by (40.00 x (Real(Holy_Spiral_Count[(Integer A)]))) towards ((360.00 / 12.00) x (Real(Holy_Spiral_Count[(Integer A)]))) degrees)
                        Unit - Create 1 Holy Spiral for (Player((Integer A))) at Holy_Spiral_Loc_2[(Integer A)] facing Default building facing degrees
                        Animation - Change (Last created unit)'s size to ((25.00 x (Real(Holy_Spiral_Count[(Integer A)])))%, (25.00 x (Real(Holy_Spiral_Count[(Integer A)])))%, (25.00 x (Real(Holy_Spiral_Count[(Integer A)])))%) of its original size
                        Set Holy_Spiral_Unit[((((Integer A) x 12) + Holy_Spiral_Count[(Integer A)]) - 12)] = (Last created unit)
                        Lightning - Create a Healing Wave - Primary lightning effect from source Holy_Spiral_Loc[(Integer A)] to target Holy_Spiral_Loc_2[(Integer A)]
                        Set Holy_Spiral_Lightning[((((Integer A) x 12) + Holy_Spiral_Count[(Integer A)]) - 12)] = (Last created lightning effect)
                    Else - Actions

Code:
Holy Spiral 3
    Events
        Unit - A unit Stops casting an ability
        Unit - A unit Finishes casting an ability
    Conditions
        (Ability being cast) Equal to Holy Spiral 
    Actions
        Set Holy_Spiral_Group[(Player number of (Owner of (Casting unit)))] = (Units within 480.00 of Holy_Spiral_Loc[(Player number of (Owner of (Casting unit)))])
        Set Holy_Spiral_Boolean[(Player number of (Owner of (Casting unit)))] = False
        Unit Group - Pick every unit in Holy_Explosion_Group[(Player number of (Owner of (Casting unit)))] and do (Actions)
            Loop - Actions
                Unit - Set life of (Picked unit) to ((Percentage life of (Picked unit)) + ((Real(Holy_Spiral_Count[(Player number of (Owner of (Casting unit)))])) / 2.00))%
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                Lightning - Destroy Holy_Spiral_Lightning[((((Player number of (Owner of (Casting unit))) x 12) + (Integer A)) - 12)]
                Unit - Explode Holy_Spiral_Unit[((((Player number of (Owner of (Casting unit))) x 12) + (Integer A)) - 12)]
        Set Holy_Spiral_Count[(Player number of (Owner of (Casting unit)))] = 0
        Custom script:   call RemoveLocation (udg_Holy_Spiral_Loc[GetPlayerId( GetOwningPlayer( GetSpellAbilityUnit() ) ) + 1])
        Custom script:   call RemoveLocation (udg_Holy_Spiral_Loc_2[GetPlayerId( GetOwningPlayer( GetSpellAbilityUnit() ) ) + 1])
 

Pharaoh_

The epic journey will soon begin... Prepare!
Reaction score
136
Well, in your third trigger you say:

Set Holy_Spiral_Count [(Player number of (Owner of (Castin unit)))]=0
and you want the units to be healed for:
((Real(Holy_Spiral_Count[(Player number of (Owner of (Casting unit)))])) / 2.00))%
Since your variable is 0, then above becomes: 0/2=0 + the current percenatge of life = current percentage = no heal!
 

rodead

Active Member
Reaction score
42
ehmm can you read what comes first? the variable or the trigger that is healed? and i am sorry but i am not stuppid ;) but nice try and still some +rep because your funny :p
 
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