C
Ca7s
Guest
Im trying to use the 'elapsed time' condition to make the 'create units' trigger work. i have it set for a specific player (create units for player 5), there is ample room at the location for the units to be created in, and the condition is set to 'exactly' ### seconds.
the problem is that when i play the game, sometimes the units will not spawn, or they will not attack after the have spawned (i have another 'elapsed time' trigger, set to 'exactly' 3 seconds after the units are created). is there anything i can do to make these triggers work? do you guys have any recomendations of other conditions i can use if this one is a bit finicky? i am making a scenario where the human players have to defend a few 'power generators' against a computer opponent who creates units at specified time intervals. is there any other way i should do this? i am clueless as to how to make the "countdown timer" condition work.
also, if there are any maps similar to the one im trying to make that i can modify, it would be great if you cold reccomend some.
the problem is that when i play the game, sometimes the units will not spawn, or they will not attack after the have spawned (i have another 'elapsed time' trigger, set to 'exactly' 3 seconds after the units are created). is there anything i can do to make these triggers work? do you guys have any recomendations of other conditions i can use if this one is a bit finicky? i am making a scenario where the human players have to defend a few 'power generators' against a computer opponent who creates units at specified time intervals. is there any other way i should do this? i am clueless as to how to make the "countdown timer" condition work.
also, if there are any maps similar to the one im trying to make that i can modify, it would be great if you cold reccomend some.