Melee Downshift - Competitive RTS Mod - need experienced editor-operator(s)

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BaronCid

Guest
Hi!
I recently designed the first concept for a WC3(tft)-mod called Downshift.
Downshift is no funmap, it attempts to be a competitve, strategically deep mod that is really easy to learn and understand but hard to master. (unlike most known RTSes that are hard to truly learn and also hard to master)

Downshift doesn't require any additional graphics, it can use given assets from the editor, so I just need an experienced editor-user who I can work with.
I myself am not really good at using wc3edit and I think that I need someone rather experienced who can judge what is possible to pull off and what not. (and who can also realize that, of course)
The mod doesn't need any crazy cutscene-/trigger-/camera-work so... well... I consider it being less time-consuming to build for good editor-operators. (unlike... say... big RPG-maps)

I wrote down basic explanations and concepts (and the basic practical concepts for a first alpha version) into a design document (v0.1). You can read it here if you are interested in the project/ want to know what it is really about:
http://www.archive.org/download/Down...hiftDdv0.1.pdf


My job in the project would of course be the design work: writing pages over pages of design-documents, tables, spread-sheets and what else can assist the editor-operator in building the mod. Wondering how to get the game balanced, organizing playtesting and all that.I'm not some guy wanting to surpress hard working editor-operators.
I would of course also be open for any discussion with my team-member(s) if they have ideas concerning the design, balancing and so on!
I really want to make this a team-thing. :D


So... I hope you guys are interested and the production can start soon. :) I really anticipate playing the mod myself, to be honest.

Happy New Year, BaronCid
 
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BaronCid

Guest
Thread name changed - I assume you don't want to turn people off the map by calling it Downshit

Oh sorry, I guess I was quite tired when typing this thread... so excuse me. And thanks a lot for correcting my typo. :banghead:


I don't think anyone will want to play a map that's not fun...
That was quite a sharp thought you had there, sir.
Anyway, with funmap I refer to Tower-Defense, Hero-Wars, Naruto-Maul and all that.
With non-fun I mean actual games like Warcraft3, StarCraft and so on. Games that are fun because they require strategy and not because they are funny.


Again, sorry for that typo,
BaronCid
 

Charapanga

New Member
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Tower defense, hero wars, naruto maul and all that still requires alot of strategy mate...
no offense but really if the map is gonna be super complicated and like 2 billion clicks a minute...nobody is gonna play it..

though the idea is pretty good though...Looking forward to it

>...I just need an experienced editor-user who I can work with.

I am a well experienced editor-user and i'd be happy to help you out
 
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BaronCid

Guest
Tower defense, hero wars, naruto maul and all that still requires alot of strategy mate...

Yeah, sorry, sure. I don't doubt that. My bad. I just think that the original WarCraft3 and StarCraft are more about the actual strats and skill than those games but well, that doesn't even matter that much because I am sure you can play Mauls and all that on a really high skill level, I guess you understand my point, though.

no offense but really if the map is gonna be super complicated and like 2 billion clicks a minute...nobody is gonna play it..
How do you mean that exactly? Can you explain a bit more?


I am a well experienced editor-user and i'd be happy to help you out

great, so would you like to start the projekt with me then?



Thanks, BaronCid
 

wc3shady

You can change this now in User CP.
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It sounds to me like you want someone else to do the work.

Although you have all the right ideas when it comes to the design, it seems, you need to understand that if you actually want to make a game you have to play a part besides planning.
 

Charapanga

New Member
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>great, so would you like to start the projekt with me then?

umm sure...?
You got any kind of communication system like MSN?
 

Bloodcount

Starcraft II Moderator
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Well, BaronCid, seems that you are not going to do anywork with the WE... just tell the map maker what to do. I am also working on an altered melee map,(it is not called a modification, it is called an altered melee map in this case) witch will focus on maiking the battles moore intense and effective. Tell me in deteails what you want to add/change so i can see if I want to join. Btw the link to your ideas doesn't work...
 
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BaronCid

Guest
It sounds to me like you want someone else to do the work.

Please don't misunderstand me, I don't want to "use" anyone.


Although you have all the right ideas when it comes to the design, it seems, you need to understand that if you actually want to make a game you have to play a part besides planning.

Yeah, sure! I've already done various projects and I'm aware of the fact that I absolutely have to assist the technical members as much as I can.
I'm not just doing the planning, I am also willing to do the actual designing which isn't just eating cake:
I have to (and will) work out and fully document features, unit-tables, and so on.
I can actually operate the editor for a bit but just when it comes to terrain and basic things. What I am searching for is someone who knows how to work with the object/unit/building-editors and all that because it seems to be a pretty complex skill I have not yet acquired. Well, you could tell me to go acquire that knwoledge myself but that would take a lot of work and time just for that one project. I see that there are guys out there already experienced enough to do the complicated stuff for me and that's why I search. I don't do it because I'm lazy, I just think that it is easier if someone who already knows the editor well does that without loosing much time as I would while trying to learn all the tricks and secrets there are.

I actually have some skills when it comes to music production (what I also tend to do in game-projects) but I don't think it is needed now, since WC3 already features good scores.

If there is something I could do in addition to design and basic editor-work-tasks, I am open for that!



BaronCid
 

Bloodcount

Starcraft II Moderator
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(sorry for the double-post, just wanted to add this quick after seeing your other 2 replies)



Yeah, I got ICQ, I can send you my number per PM.



Really? Oh crap, didn't even notice... here is the real link:
http://www.archive.org/download/DownshiftDesignDocumentV0.1/DownshiftDdv0.1.pdf

sorry about that....



BaronCid

Count me in. I am pretty handy with the object editor, a not so good Triggerer and terrener. However, knowing that the style is altered melee(I used to be one of the top melee players in my country before i retired) I am pretty sure I can do most of the GUI triggers.SO lets pu it like that:
Things I am good at and can do:
•Object Editing
•GUI triggers but, not evrything
• Balance
• Thinking up of new units
• Hosting
• Really baisic terrein
Things I can't do:
•Jass and Advanced GUI Triggers(athough I am getting verry good with GUI)
•Terrening
•Working on this non-stop
 
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