How to detect an idle Unit.

Cordel

New Member
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9
I finally figured it out and wanted to repost...its actually very simple.


If Current order of (Ordered Unit) == "none" then do actions.


you have to manually type in none.
 

Mr Zero

Junior Regular (Got the T-shirt)
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64
It is "stop". That is the "idle" order :rolleyes:
(Remember holdpostion)
 

Doom-Angel

Jass User (Just started using NewGen)
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167
u sure it will detect stop even if u are standing there not moving for like an hour?
 
D

Dreyfuss

Guest
It is "stop". That is the "idle" order :rolleyes:
(Remember holdpostion)

It won't detect stop unless you actually select the unit and press s or the stop button. "none" is the correct solution for an idle unit, as OP said.
 

Mr Zero

Junior Regular (Got the T-shirt)
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It won't detect stop unless you actually select the unit and press s or the stop button. "none" is the correct solution for an idle unit, as OP said.

Have you play warcraft 3 before?

Stop is the "idle" order.
Try this:


  • Make a new map


  • Create a footman on the map


  • Test the map and see what order the footman has

You will see...

Edit:


  • Now try to move him


  • When he stops see what order he has

:rolleyes:
 

Doom-Angel

Jass User (Just started using NewGen)
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but now when i think on it how can u use any of this things if there is no event such as "Unit issue order..."?
i mean isn't it event response?
 

Mr Zero

Junior Regular (Got the T-shirt)
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but now when i think on it how can u use any of this things if there is no event such as "Unit issue order..."?
i mean isn't it event response?

Maybe every 0.01 second of game-time?
I don't know what his event is. It could be just about anything...
Unit enter region.
Unit attacked.
Player types "lol I suck" :p
 

AceHart

Your Friendly Neighborhood Admin
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1,494
> Stop is the "idle" order.

Not really. Stop is the stop order.
Once the unit stopped, it will not have that order anymore...

"Idle" means not to have any order at all.


> What order would a unit have if it didn't have the stop order? None...?

Yep. No order at all.
 

Mr Zero

Junior Regular (Got the T-shirt)
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> Stop is the "idle" order.

Not really. Stop is the stop order.
Once the unit stopped, it will not have that order anymore...

"Idle" means not to have any order at all.


> What order would a unit have if it didn't have the stop order? None...?

Yep. No order at all.

Stop is None.
Those two are the same. It means the same to the game.
But both works :rolleyes:.
 

AceHart

Your Friendly Neighborhood Admin
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1,494
> Those two are the same.

Well, no.
When a unit is ordered to stop, it is actively doing something: stopping.
When that same unit is idle, it isn't doing anything.

> It means the same to the game.

Stop as order can be detected.
A unit that isn't doing anything doesn't trigger any events... and it doesn't have any current order either.
 

Ghan

Administrator - Servers are fun
Staff member
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888
Isn't the stop icon lit up even when a unit is just standing there, though?
 

Doom-Angel

Jass User (Just started using NewGen)
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but basically u can't detect a "none" order since that u have no event to use and then this condition has no use since it's an event response and there is no event..........
 

Ghan

Administrator - Servers are fun
Staff member
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Yes, I agree you can't detect it, I'm just saying that if you did a comparison of a standing unit, "stop" is the order to use. I don't think that "none" would work.
 

AceHart

Your Friendly Neighborhood Admin
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1,494
> if you did a comparison of a standing unit, "stop" is the order to use

No, it isn't.
Stoping is not doing nothing. Stopping is an actual activity. You need to stop to stop.
Once you stopped you're done with it. You're not doing anything anymore. You're not stopping anymore.


As an example, if you right-click a unit to some spot on the ground, it's ordered to move there.
Once it arrives? Well, no, the unit is not ordered to stop. And its current order isn't "stop" either.
 

Ghan

Administrator - Servers are fun
Staff member
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Ok, I see. So "stop" is an actual order command that causes a unit to cease all actions it was performing. It's current order then becomes "none" which indicates that the unit is doing nothing.
 

Hero

─║╣ero─
Reaction score
250
Ok, I see. So "stop" is an actual order command that causes a unit to cease all actions it was performing. It's current order then becomes "none" which indicates that the unit is doing nothing.

Sounds correct..lol
 

Doom-Angel

Jass User (Just started using NewGen)
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167
well anyway the only way i thought of checking if unit is idle is through a timer that will be counting like 10 seconds and if the unit order something than u restart that timer again to 10 (or whatever # u would like to put in)
 

TallTommy

New Member
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3
As Cordel said in the OP........ all you have to do is a current order condition = none check every 1 or 10 seconds on the unit. I have tried it and yes it does work.



If a peasant is building a farm....when the peasant completes the farm the AI does not tell the peasnt to STOP. The peasant literally has no order.....the order status is = "none" or void.

STOP is an actual order that stays as a current order for a unit.

A stopped unit and an idle unit are two totally different things!!
 

Doom-Angel

Jass User (Just started using NewGen)
Reaction score
167
As Cordel said in the OP........ all you have to do is a current order condition = none check every 1 or 10 seconds on the unit. I have tried it and yes it does work.
but how is that possible to detect it with periodic event?
i mean Order condition is event response isn't it?
 
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