[TD] Spawning Problems... what wrong with there triggers ?

C

Cr000p3

Guest
heh... i have some really stupid spawning probs... They are like... LEVEL 1 spawns just cool then when i kill all creeps it says to me Congrats... blah blah ;) then makes timer (levelcountdown) labeled ( Next Level After: ) to 20 secs. after 20 secs and level2 dont spawn :( and in leaderboard it dont show LEVEL 2 ... i will post trigers...

Triggers:
Code:
Level Countdown
    Events
        Unit - A unit Dies
    Conditions
        (Player 12 (Brown) Food used) Less than or equal to 0
        Or - Any (Conditions) are true
            Conditions
                (Owner of (Dying unit)) Equal to Player 12 (Brown)
    Actions
        Game - Display to (All players) for 20.00 seconds the text: (Congratulations! You Completed Level:  + Level_Number)
        Countdown Timer - Start levelcountdown as a One-shot timer that will expire in 20.00 seconds
        Countdown Timer - Create a timer window for (Last started timer) with title Next Level after:
        Wait 20.00 seconds
        Set Level_Number = (Level_Number + 1)

And then i have a Trigger Creep ID:
Code:
Creep ID
    Events
        Time - levelcountdown expires
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 2
            Then - Actions
                Set Creep = Armored Prisoner - Level 2
                Trigger - Run Spawn1 <gen> (ignoring conditions)
                Skip remaining actions
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 3
            Then - Actions
                Set Creep = Armored Prisoner Riding a Horse - Level 3
                Trigger - Run Spawn2 <gen> (ignoring conditions)
                Skip remaining actions
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 4
            Then - Actions
                Set Creep = Treasure Hunter - Level 4
                Trigger - Run Spawn3 <gen> (ignoring conditions)
                Skip remaining actions
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 5
            Then - Actions
                Set Creep = Pirate Hunter
                Trigger - Run Spawn4 <gen> (ignoring conditions)
                Skip remaining actions
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 6
            Then - Actions
                Set Creep = Wolfy - Level 6
                Trigger - Run Spawn5 <gen> (ignoring conditions)
                Skip remaining actions
            Else - Actions
                Do nothing

And this is it... Level 2 DOnt SPawn :(

can help me someone with this ?

and can someone tell how to make Fountain of Mana and Life Regeneration ? and i cant find it in units :/
 

phyrex1an

Staff Member and irregular helper
Reaction score
447
Cr000p3 said:
Code:
Level Countdown
    Events
        Unit - A unit Dies
    Conditions
        (Player 12 (Brown) Food used) Less than or equal to 0
        Or - Any (Conditions) are true
            Conditions
                (Owner of (Dying unit)) Equal to Player 12 (Brown)
    Actions
        Game - Display to (All players) for 20.00 seconds the text: (Congratulations! You Completed Level:  + Level_Number)
        Countdown Timer - Start levelcountdown as a One-shot timer that will expire in 20.00 seconds
        Countdown Timer - Create a timer window for (Last started timer) with title Next Level after:

(I removed some stuff here ^)
(And put that down here)


Code:
Creep ID
    Events
        Time - levelcountdown expires
    Conditions
    Actions
        [B]Set Level_Number = (Level_Number + 1)[/B]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 2
            Then - Actions
                Set Creep = Armored Prisoner - Level 2
                Trigger - Run Spawn1 <gen> (ignoring conditions)
                Skip remaining actions
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 3
            Then - Actions
                Set Creep = Armored Prisoner Riding a Horse - Level 3
                Trigger - Run Spawn2 <gen> (ignoring conditions)
                Skip remaining actions
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 4
            Then - Actions
                Set Creep = Treasure Hunter - Level 4
                Trigger - Run Spawn3 <gen> (ignoring conditions)
                Skip remaining actions
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 5
            Then - Actions
                Set Creep = Pirate Hunter
                Trigger - Run Spawn4 <gen> (ignoring conditions)
                Skip remaining actions
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 6
            Then - Actions
                Set Creep = Wolfy - Level 6
                Trigger - Run Spawn5 <gen> (ignoring conditions)
                Skip remaining actions
            Else - Actions
                Do nothing

With your triggers it may happen that Creep ID runs before Set Level_Number = (Level_Number + 1)
Look if the changes I made solves the problem. Changes in bold

You still have to update the leaderboard somewhere. You maybee do that in the spawn triggers.

And you have to destroy the timer window too.


Cr000p3 said:
and can someone tell how to make Fountain of Mana and Life Regeneration ? and i cant find it in units :/

They are under Units/Neutral Passive and they are buildings
 

phyrex1an

Staff Member and irregular helper
Reaction score
447
Cr00p3 said:
:( This doesnt work :( but Life regeneration fountain founded

1. Is Level_Number = 1 from the begining?

2. Are you sure that Spawn1 works?

3. One got thing to do when you looking for errors and bugs is that you put text messeges in all instances of the trigger to see were it goes wrong.

:) <--- Friendly one
 
C

Cr000p3

Guest
phyrex1an said:
1. Is Level_Number = 1 from the begining?

2. Are you sure that Spawn1 works?

3. One got thing to do when you looking for errors and bugs is that you put text messeges in all instances of the trigger to see were it goes wrong.

:) <--- Friendly one

1. Level_Number = 1 !!! True :p

2. It Works!!!

3. Already are...
 
W

W1f4r3

Guest
Heh... This is posted by my friend :) this can be deleted!!! this is the same problem as mine :)
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top