baka-ranger
._.
- Reaction score
- 107
My items were Dragon Lance, the two armors which decrease ranged damage, Immortal's Helm, the bow which gives you 5% chance to instantly kill, and, uh, one more thing I can't remember.
Taking ranged damage reduction doesn't stack as far as i know...
Killmain takes up a slot for important recipe items though... Or is there a recipe item with lifesteal?
Yea i think there is.
Yea so i wouldn't waste vamp as an ability, unless they take out killmain, which would be challenging
The life stealing recipe is "Executioners Blade".
In solo/single player mode you can still send chance stealers wich is kinda wierd... <_>
Well, since the way it is now is virtually "playing yourself", if sending stealers is part of your stratergy, say massing blood fiends then a stealer so they can't run (for example), then you know what it's like to be on the receiving end.
2: it gets stronger than killmaim and executioner's lifesteal (I THINK) and it stacks with both since aura + orb stacks
as baka said, balancing summons is difficult. you cant really give them damage equivalent to that of a nuke ability, that'd just be crazy and giving them average damage just makes them a moderate meat shield. imo, just use tornados if you need a summon, since they cant be killed prematurely and have powerful slow effect.
Vamp aura actually ends up giving double the life steal effect of killmaim. If I remember correctly, Vamp at level 10 gives 100%, where killmaim and 'Ex' Blade give 50%. There is one other item that gives even greater life steal though...
About the summons, why not give them upgrades that matches the level of the hero.
Explain?