Defense Custom Hero Line Wars - |Mod's Pick|

Discussion in 'Members' Projects' started by baka-ranger, Jun 20, 2006.

  1. baka-ranger

    baka-ranger ._.

    +106 / 0 / -0
    Hey guys this is a hero line war map where you can build your own hero!
    It's mildly team based as it's harder to solo on later levels...
    Anyway, many thanks to AceHart, as I couldn't have got it done the way I wanted it without him.
    So hope you guys like it. :D
    Enough of me enjoy :)

    Map Description/Aim:
    + Build your own custom hero to stop enemy creep from reaching your end zone, all the while summoning creep (from the your respective town hall in the middle) to the other side to reach the opposing end zone. First team to get 200 creep to the enemies end zone wins!
    + Income, income, income. every 20 seconds you will receive income depending on how much creep you summon and what kind of creep you summon.
    i.e the more you summon, the more money you get, the more you can summon or better creep next income!
    + In a tight squeeze? about to die? use your spell vault (at the back of your lane) to save yourself and others from that pesky 30 second revival time. and yes! the shrine spells do keep up with the creep, so it doesn't become useless late game!

    Map Features:
    + Don't have a full house? don't wanna be red? don't have to be! if there's no red player, settings are chosen by the next player, even if there's an empty slot inbetween!
    + Choose from 72 different heroes and over 90 (91 to be exact) abilities to build your hero YOUR way.
    + Team play twist. team play is encouraged as creep get A LOT stronger making soloing difficult, thus try to have different builds between heroes.
    + Repick! don't like the way you built your hero? so rebuild it!
    + Creep to ability balance, removes the need for tomes so that heroes don't get too uber so that the game is unfinishable.
    + 5 tiers of creep. a normal game should finish on tier 4, but if the other team is too good? tier 5 (end game creep) should change that! uber creep but still balanced enough to take down with enough team work.
    + Chance stealers! losing chances to leaks early game? steal those chances back!
    + Difficulty is fully customisable on 4 different levels, for 4 different modifiers: armour, speed, damage and life
    + If you don't want to pick your modifiers, settings can be randomed OR can be progressively randomed. ie every 5 income rounds modifiers are re-randomed.
    + Impossible difficulty is a real test of team work and hero building skill only for the truly experienced, otherwise its gonna be a short game.
    + Impossible to easy for you? Try godlike difficulty!
    + 19 recipe items to help your hero last!

    And of course report any bugs that you find. comments suggestions are welcome too :rolleyes:

    Version History / Change Log:
    v1.4 17/4/07

    Difficulty Select system now has greater flexibility/customisability
    Removed Immolation
    Removed Taunt
    Removed Impale
    Marine is now an Agi hero
    Marine can no longer take Eagle Eye
    Rabid Wolverine is now a Str hero
    Warlock no longer has splash attack, since it seemed it bugged out with black arrow
    Reduced number of targets Multishot hit
    Hotkeys for every skill, however some skills may clash
    Dragon Heart hotkey is now "g" instead of "d" to stop accidental summon
    Version number in top right corner is now correct
    Beefed Infernal attack and immolation damage
    Slightly Beefed Nukes and made static cooldowns
    Increased Tier 2 Income requirement to 20k gold
    Increased Tier 3 Income requirement to 1 Lumber
    Increased Endgame Tier Income requirement to 450 Lumber
    Nerfed Wrath of the Wild damage slightly
    Lowered Mp/Int
    Lowered Mps/Int
    Increased Shrine Tornado mana cost to 60
    Commando Aura bonus increased
    Trueshot Aura bonus decreased
    Avatars no longer have reincarnation, but now have double life

    Synergy (Ultimate)
    Gold Rush (Ultimate)
    Concentration (Miscellaneous)
    Stone Wall (Miscellaneous)
    Dream Eater (AoE)
    Freezing Spires (Nukes)
    Monster Lure (Shrine)
    Progressive Random (Game Mode)
    Godlike (Game Mode)
    No Recipes (Game Mode)
    Skill Restrictions (Melee/Ranged only etc)
    Ultimate skill Repick circle
    21 new basic items
    8 new recipes

    Minion gains max level at level 50 so it no longer drains exp
    Obs gold is set to 0 when obs mode is activated
    Fixed essence duration tooltip to show the correct duration
    Hero is now spell immune during "Ki Ken Tai no Ichi"
    Fixed the "error message missing" message
    Fixed Flash Flood collision radius
    Fixed Mule taking train, so Mule can now carry it to the hero
    Fixed Tree being summoned if you walk between the lanes

    v1.4a&b 26/5/07
    Slight reterraining
    Shop rearrangement
    Lowered tier 2 income requirement to 18k gold
    Lowered Monster Lure mana cost to 200

    Range bonus from Eagle Eye no longer sticks when repicking
    Various problems with recipe buying
    Stat bonuses no longer stick even though you don have the item
    Various tooltips

    v1.41 2/8/07
    Creep abilities, added abilities to some creep, increased effectiveness of existing ones
    Decreased Flash Flood damage radius
    Increased Speeding Slash aoe
    Changed Gold Rush to have a large aoe at low levels and smaller at higher
    Lowered mana cost on auto cast arrows
    Increased stock of Pack Mule to 5 instead of 3
    Lowered Monster Lure mana cost from 200 to 150
    Increased Tornado mana cost from 60 to 80
    Volcano is no longer channeling
    Lowered restock time on Upgradeable items from 25s to 20s
    Lowered Concentration aoe
    Trees are only half effected by gamble, ie 50% of current life not 1hp

    Heavenly Grace (Ultimate)
    Intimidating Presence (ultimate)
    Bouncer protect system to stop them from taking orb effects
    All Agi/Int/Str mode
    2 new recipes

    Hopefully ironed out all the recipe bugs
    Hopefully removed the memory leak problem
    Monster Lure can no longer be killed
    Monster Lure can no longer be tornadoed
    Seperated Bounty On/Off options to prevent double fire bug
    Incinerate is now fixed

    v1.42 28/11/07
    Increased Endgame Income requirement from 450 to 750 lumber
    Increased Endgame upgrade cost from 500 to 1000 lumber
    Lowered Cool down on Volcano
    Lowered Siege Golem (tier 2 creep) pulverize damage
    Creep with Thorns Aura only effect themselves
    Lowered Spirit of Vengeance (end game creep) chance to critical and critical multiplier
    Lowered Wrath of the wild aoe
    Serpent Wards now have spell immunity
    Increased Synergy level bonus
    Lowered cheap mana pot to replenish 250 instead of 500
    Removed Black Arrow
    Buffed Intimidating Presence

    Web Ward (Summons)
    Orb of Annihilation (Auto-Casts)
    Tainted Weapon (Passive)
    Anti-Magic Potion (Magic Items shop)
    All Melee (Game mode) >>> [Can be mixed with all stats mode]
    All Ranged (Game mode) >> [Can be mixed with all stats mode]

    Finally tracked down the source of the lag
    Fixed various tooltip typos etc

    v1.42a 24/8/08
    Changed healing wave hot key from E > W
    Change aria hotkey from F > E
    Buffed Endurance aura ms bonus
    Buffed Soul Strip
    Buffed Brilliance Aura
    Buffed Unholy Aura
    Nerfed Cleave, less aoe, less damage
    Adjusted some abilities duration to cooldown (mostly nukes)
    Tree of Death no longer effected by damage return
    Tier 3 Ogre now has Healing Wave
    Endgame Vengeance no longer has Cleave
    Removed Orb of Annihilation (auto-cast)
    Removed Tainted Weapons (passive)
    Removed Volcano (ultimate)
    Added Black Arrow (auto-cast)
    Added Eruption (ultimate)

    Fixed Update crash issue
    Fixed Multi shot [clash with missile splash]
    Fixed cheap mana pot tool tip 500 mana > 250 mana
    Fixed required income tooltip for end game
    Fixed Soul Strip learn tooltip highlight hotkey
    Fixed mule not working with shop
    Fixed summoned Infernal Immolation
    Fixed Troll Healing stopping them from moving
    Fixed All stats to apply properly for random heroes
    Fixed tier 2 chance stealer bounty value

    v1.42b 24/8/08
    Nerfed Lightmare duration
    Change Lightmare hotkey L > G

    Fixed Eruption tooltip and hotkey
    Fixed Brilliance Aura tooltip
    Fixed Cleave tooltip
    Fixed Poison Wave leveling

    v1.43/a 11/2/09
    Lava Spawn (Summons)
    Temporal Armour (Passives)
    Vitality Crush (AoE)

    Remade Carrion Beetles
    Remade Dream Eater
    Buffed Infernal immolation damage and armour
    Shortened Infernal cooldown
    Buffed Serpent Ward damage (Now have splash attack)
    Buffed Ki Ken Tai no Ichi duration and damage
    Buffed Aura Minion to spawn at 5x level of ability from 4x
    Nerfed Avatar duration
    Nerfed Flash Flood duration and beasts/second
    Nerfed Typhoon duration
    Intimidating Presence now also slows attack speed
    Removed the melee only restriction on Intimidating Presence

    Stonewall now blocks spell/magic damage
    Fixed Ki Ken Tai no Ichi tooltip to highlight hotkey "t"
    Fixed Netherworld Gateway to slow properly
    Fixed "-zoom" command to just zoom out without moving

    v1.43b 14/2/09
    Increased Carrion Beetle mana cost
    Buffed Vitality Crush
    Decreased Vitality Crush mana cost
    Added floating text to Vitality Crush to show damage dealt
    Added visual effect to Dream Eater when creep are returned
    Increased Infernal cooldown and made static
    Dream Eater now damages creep when returning

    Fixed Serpent Ward attack

    v1.43c 23/2/09
    Added a protect to prevent Multishot being taken with Incinerate
    Stray souls from Soul Strip have a toggleable function for auto possess
    Random melee hero
    Random ranged hero
    Challenging (All green) (game mode)
    Hard (All yellow) (game mode)
    Insane (All red) (game mode)
    Hotkey for upgrading tier > V

    Tree of Death can now be affected by Dream Eater
    Increased Tree of Death minimum income requirement to 750 lumber
    Increased Tree of Death income penalty to 400 lumber
    Fire Storm now has a lasting dps effect
    Buffed Trueshot Aura
    Buffed Storm Surge
    Damage modifier spacing from 175+25 to 150+50
    Buffed Vitality Crush
    Creep no longer have Cleave
    Nerfed Temporal Armour chances and stun duration

    Fixed -zoom command
    Fixed Typhoon tooltip
    Fixed Dream Eater aoe to increase properly
    Fixed Vitality Crush to count alive enemies only
    Fixed a minor exploit


    v1.6/a 20/11/09
    Magic Mastery (Passives)
    Passive Shrines (Game mode, removes all damaging spells from the shrine)
    Random Skills (Random Skill Shop :p)

    Remapped hotkeys to try and minimise clashing
    Nerfed Typhoon slow rate and aoe
    Shortened Frost Nova cooldown
    Shortened Chain Lightning cooldown
    Buffed Vitality Crush damage and aoe
    Shortened Synergy cooldown

    Fixed Vitality Crush to reset the counter on each cast
    Fixed game difficulty text on preselect difficulty
    Fixed Aura Minion tooltip to properly show the correct multiplier
    Fixed issues with Temporal Armour spawning bizarre things

    1.61/a 8/1/10
    Infernal Resurrection (ultimate)
    Orb of Annihilation (auto-cast)
    Ability Sell System
    Implemented Solo
    (NB: solo will automatically activate if there is only one player, or if there is no one else on the other team. So you can have team solo events.)

    Removed Cold Arrows
    Added an additional effect to Brilliance Aura
    Added an additional effect to Unholy Aura
    Buffed Searing Arrows
    Buffed Chain Lightning damage, reduced cool down
    Buffed Forked Lightning
    Buffed Freezing Spires damage, reduced cool down
    Buffed Frost Nova damage, aoe
    Redcued Howl of Terror cool down
    Buffed Quick Snipe max targets
    Buffed Shockwave damage
    Buffed War Stomp damage, aoe, reduced cool down
    Buffed Nether World Gateway damage
    Buffed Orbital Bombardment damage
    Nerfed Storm Surge damage, aoe, increased mana cost
    Buffed Wrath of the Wild aoe, reduced mana cost growth
    Wrath of the Wild now has static cool down and duration
    Poision Wave now has static cool down and duration
    Reduced Vitality Crush cool down
    Reduced Elemental Explosion cool down and mana cost
    Buffed Solar Flare aoe
    Redid Solar Flare duration to cool down ratio
    Redid Soul Strip cool down growth
    Redid Pocket Factory duration to cool down ratio

    Fixed Random skill generator to give the proper number of skills
    Fixed the Multiboard kill counter to not give extra kills
    Fixed Pocket Factory tooltip
    Fixed Tier 3 ogre to cast healing wave properly
    Fixed Creep to not stop running
    Fixed Summoning outside of lanes

    1.61b/c 21/1/10
    -ss command
    (Used in conjunction with Soul Strip. By default the souls spawned will have auto-possess on, with this command you can toggle it on or off for new souls that are spawned)

    Recipe's no longer need space in the inventory to combine
    (This only applies to items from the recipe shops, and will combine without the need for an inventory slot, provided that all the required components are currently in the inventory)
    Lowered Fan of Knives starting CD (final CD is still the same)
    Undid Quick Snipe max target buff
    Quick Snipe no longer hits the other teams summons
    Buffed Lava Spawn hp and attack speed
    Buffed Orb of Annihilation aoe, and added a slight damage bonus
    Buffed Typhoon slow aoe
    Nerfed Typhoon damage aoe to match
    Buffed Infernal Resurrection damage and aoe slightly
    Buffed Elemental Explosion aoe slightly

    Fixed team solo mode to activate properly
    Fixed Orb of Annihilation lag issue
    Fixed Ki Ken Tai no Ichi tooltip
    Fixed Endurance Aura tooltip
    Fixed Infernal Resurrection timing
    Fixed Anti-magic potion to give Spell Immunity properly

    1.61d 8/8/18

    Fixed an issue with the latest WC3 update breaking the custom skill system

    ---Solo Versions---
    v1.41 Solo v1 20/2/08
    v1.41 Solo v2 22/2/08
    >>Shrine wasn't working properly
    v1.6a Solo v1 23/11/09
    Deprecated as of v1.61
    Solo mode activates if there are no opponents on the enemy team, allowing for solo and team solo play!

    So please visit our website at: Currently Down.. =[
    where it is available for download.

    Or the wiki at:
    for more information, strategies and guides.

    And of course report any bugs that you find. Comments suggestions are welcome too :rolleyes:

    if you want to get in touch with me on bnet:
    Baka-Ranger on US west

    Attached Files:

    Last edited: Aug 8, 2018
    • Like Like x 10
  2. baka-ranger

    baka-ranger ._.

    +106 / 0 / -0
    cmon as if there are no hero line war fans on this forum :eek:
  3. Halo_king116

    Halo_king116 Working As Intended

    +153 / 0 / -0
    I downloaded now, but, as I stioll have a week of school, I have to goto school now :(

    I will test sometime after school, and come back with some thoughts tonight.

    Just remember it will take some time for your thread to get some people interested in your map, who want to help/comment.

    My thread must have been around for 3 months (Including the one b4 the crash) and had very few replys. Though, after that long wait, I have finally got 3 really good beta testers from TH, each of whom helped out a lot.

    Be patient, young padawon!
    • Like Like x 1
  4. stavious

    stavious New Member

    +25 / 0 / -0
    It's actually a pretty good map, never played a hero line map before. :D
    I'd give it a 4/5. Great job!
  5. baka-ranger

    baka-ranger ._.

    +106 / 0 / -0
    4/5 only? :p what was missing? or what didnt u like about it?
  6. stavious

    stavious New Member

    +25 / 0 / -0
    Well maybe I was just being stupid :p I don't know, but in your map I couldn't really find the attacks of the units you can choose from at the beginning. (Though I downloaded it somewhere else. Could it be a different version?) But I liked the style. :)
  7. baka-ranger

    baka-ranger ._.

    +106 / 0 / -0
    what do you mean the attacks of the units you choose from at the beginnig?
    and any suggestions on how to improve?
  8. stavious

    stavious New Member

    +25 / 0 / -0
    Well most of the time when you choose a unit you get to know what attacks they have first, but your map was different in this way.
    I can't tell you what to improve though since its not my real type of map. :eek:
    Its good so, and I recommend people to play it. :D
    • Like Like x 1
  9. baka-ranger

    baka-ranger ._.

    +106 / 0 / -0
    bump~ theres an updated version of the map on the front... took me awhile but i got it done... eventually....
  10. OmgWtfBacon

    OmgWtfBacon Guest

    +0 / 0 / -0
    I've wanted some1 to do this for A LONG time! I cant downloaad righte now at job... :banghead: but will once i get home! :p
  11. rogue

    rogue Guest

    +0 / 0 / -0
    sounds awesome im going to have to download this map as all i really ever play are hero line wars, lol
  12. baka-ranger

    baka-ranger ._.

    +106 / 0 / -0
    yay ive got a few hits on this now :D

    any feed back? from the guys who downloaded this version or any of the older ones?
  13. Battlemapsta

    Battlemapsta I am the Conduit of Change

    +101 / 0 / -0
    I can tell it's really fun but with no one Ever to play with it's hopeless
  14. baka-ranger

    baka-ranger ._.

    +106 / 0 / -0
    oh im sure its not hopeless if you can host it on bnet just host it. trust me people will come, considering that crappy HLW lition version gets played so much :rolleyes:
  15. Battlemapsta

    Battlemapsta I am the Conduit of Change

    +101 / 0 / -0
    I mean I can't even use bnet :rolleyes:
  16. baka-ranger

    baka-ranger ._.

    +106 / 0 / -0
    well that sux then dont it....... :p
  17. baka-ranger

    baka-ranger ._.

    +106 / 0 / -0
    Last Update???

    UPDATE!! probably the last major update for awhile added difficulty settings for more experienced players. :)
  18. baka-ranger

    baka-ranger ._.

    +106 / 0 / -0
    i know the last few posts have been bumps from me, but in my defense, they were from nearly 2 weeks ago :p

    anyways just a small update with fixes and balances. check the first post :)
  19. Unregistered

    Unregistered Guest

    +0 / 0 / -0
    I will just say something.....

    I dont like your Hero Line Version, its very crappy, because of to strong shrine, no commandos or just books, no exp book, layout dont look nice, some spells is to imba and some sucks like hell, try make it balanced, it make no sence for how many heroes there are when you can choose your own spells....

    I hope you will fix all that in your new version, good luck with that.

    I will give 4/10 point to that.
  20. Dragon-Net

    Dragon-Net Guest

    +0 / 0 / -0

    Your version is not fun, all can choose same spells, its not good, why do you make lots of heroes when you just need 6, 2 int, 2 str, 2 agi, just 1 meele and 1 range, it is very bad. I still prefere Lition, I didn't like Lition for 3 mounths ago, now its very cool =)

    I think your map will be better when all shines are weaker and all heroes got spells when you choose them and Balance the spells!!!

    Ty =) It would be nice when you make that.

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