Miz
Administrator
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Scanner Verison 4.0
Note: ScreenShots Coming Soon
I have found that There are more Swat games then there used to be.
So I have created a scanner. You may know these from movies with top secert areas where they put there eye or hand on a scanner.
There are 2 different type of Scanners
Scanner 1: The Normal Type which the Scanner appers for the player as a game message
Scanner 2: The New Type which the Scanner appers above the unit which is paused in the region
Notes:
You might want to make the gates Invulnerable if you are going to do this
After Done Make a Circle of Power with a Region in it next to the Door
Scanner 1
Scanner 2
Once Done you should have a working Secuirty System
Credits
Created by: Mizuio-Ken
Floating Text Tutorial Created by: Ban-Lord
If used please give me credit
Past Verisons
Verison 3.0
Verison 2.0
Verison 1.0
Download System Map
Mizuio-Ken DataBase: Scanner 4
Note: ScreenShots Coming Soon
I have found that There are more Swat games then there used to be.
So I have created a scanner. You may know these from movies with top secert areas where they put there eye or hand on a scanner.
There are 2 different type of Scanners
Scanner 1: The Normal Type which the Scanner appers for the player as a game message
Scanner 2: The New Type which the Scanner appers above the unit which is paused in the region
Notes:
You might want to make the gates Invulnerable if you are going to do this
Code:
Gates 1
Events
Map initialization
Conditions
Actions
Destructible - Make Iron Gate (Vertical) 0000 <gen> Invulnerable
After Done Make a Circle of Power with a Region in it next to the Door
Scanner 1
Code:
Scanner V4
Events
Unit - A unit enters Region 000 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Not equal to Secuirty Gaurds
Then - Actions
Unit - Pause (Triggering unit)
Unit - Make (Triggering unit) Invulnerable
Game - Display to (All players) the text: Scanning Please Wai...
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 1 (Red))) for 2.00 seconds the text: |cffffcc00|||r|||||...
Wait 2.00 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 1 (Red))) for 2.00 seconds the text: |cffffcc00|||||r|||...
Wait 2.00 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 1 (Red))) for 2.00 seconds the text: |cffffcc00|||||||r|...
Wait 2.00 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 1 (Red))) for 2.00 seconds the text: |cffffcc00|||||||||...
Wait 2.00 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 1 (Red))) for 2.00 seconds the text: |cffffcc00|||||||||...
Game - Display to (All players) the text: Scanning Completed
Game - Display to (All players) the text: |cffff0000Access De...
Unit - Unpause (Triggering unit)
Unit - Make (Triggering unit) Vulnerable
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Secuirty Gaurds
Then - Actions
Unit - Pause (Triggering unit)
Unit - Make (Triggering unit) Invulnerable
Game - Display to (All players) the text: Scanning Please Wai...
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 1 (Red))) for 2.00 seconds the text: |cffffcc00|||r|||||...
Wait 2.00 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 1 (Red))) for 2.00 seconds the text: |cffffcc00|||||r|||...
Wait 2.00 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 1 (Red))) for 2.00 seconds the text: |cffffcc00|||||||r|...
Wait 2.00 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 1 (Red))) for 2.00 seconds the text: |cffffcc00|||||||||...
Wait 2.00 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 1 (Red))) for 2.00 seconds the text: |cffffcc00|||||||||...
Game - Display to (All players) the text: Scanning Completed
Game - Display to (All players) the text: |cffff0000Access Ac...
Unit - Unpause (Triggering unit)
Unit - Make (Triggering unit) Vulnerable
Destructible - Open Iron Gate (Vertical) 0000 <gen>
Wait 7.00 seconds
Destructible - Close Iron Gate (Vertical) 0000 <gen>
Else - Actions
Do nothing
Scanner 2
Code:
Scanner V4S
Events
Unit - A unit enters Region 000 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Secuirty Gaurds
Then - Actions
Unit - Pause (Triggering unit)
Unit - Make (Triggering unit) Invulnerable
Game - Display to (All players) the text: Scanning Please Wai...
Floating Text - Create floating text that reads |cffffcc00| ||r | |... at (Center of Region 000 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
Wait 2.00 seconds
Floating Text - Create floating text that reads |cffffcc00| | | ||r... at (Center of Region 000 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
Wait 2.00 seconds
Floating Text - Create floating text that reads |cffffcc00| | | | |... at (Center of Region 000 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
Wait 2.00 seconds
Floating Text - Create floating text that reads |cffffcc00| | | | |... at (Center of Region 000 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
Wait 2.00 seconds
Floating Text - Create floating text that reads |cffffcc00| | | | |... at (Center of Region 000 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
Game - Display to (All players) the text: Scanning Completed
Game - Display to (All players) the text: |cffff0000Access Ac...
Unit - Unpause (Triggering unit)
Unit - Make (Triggering unit) Vulnerable
Destructible - Open Iron Gate (Vertical) 0000 <gen>
Wait 7.00 seconds
Destructible - Close Iron Gate (Vertical) 0000 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Not equal to Secuirty Gaurds
Then - Actions
Unit - Pause (Triggering unit)
Unit - Make (Triggering unit) Invulnerable
Game - Display to (All players) the text: Scanning Please Wai...
Floating Text - Create floating text that reads |cffffcc00| ||r | |... at (Center of Region 000 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
Wait 2.00 seconds
Floating Text - Create floating text that reads |cffffcc00| | | ||r... at (Center of Region 000 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
Wait 2.00 seconds
Floating Text - Create floating text that reads |cffffcc00| | | | |... at (Center of Region 000 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
Wait 2.00 seconds
Floating Text - Create floating text that reads |cffffcc00| | | | |... at (Center of Region 000 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
Wait 2.00 seconds
Floating Text - Create floating text that reads |cffffcc00| | | | |... at (Center of Region 000 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
Game - Display to (All players) the text: Scanning Completed
Game - Display to (All players) the text: |cffff0000Access De...
Unit - Unpause (Triggering unit)
Unit - Make (Triggering unit) Vulnerable
Else - Actions
Do nothing
Once Done you should have a working Secuirty System
Credits
Created by: Mizuio-Ken
Floating Text Tutorial Created by: Ban-Lord
If used please give me credit
Past Verisons
Verison 3.0
Verison 2.0
Verison 1.0
Download System Map
Mizuio-Ken DataBase: Scanner 4
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