Varine
And as the moon rises, we shall prepare for war
- Reaction score
- 805
Forum: http://thebattlefield.freeforums.org/
The Battlefield is an urban warfare map currently in pre-development and based off the game Battlefield 2142. There will be two teams of five players each, assisted by computer players, in AoS-style gameplay for control of the city.
Gameplay
Players
Terrain
Other Items
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Recruiting: I am currently recruiting people to model, animate, and help with the tilesets.
Models I am in need of currently are of soldiers, weapons, vehicles, projectiles, effects, misc. city items (signs, lightposts, stoplights, mailboxes, ect.), and models for the terrain system.
F22/35 (They look pretty similar, don't you think?)
Abrams
Cobra, Apache, some kind of attack helicopter.
Humvee
Battle Walker
And of course the soldiers! (With teamcolor if possible). Here's another one that would be nice to have (probably just replace the texture though)
Transport Plane (Like a C47 with jet engines)
A Cargo Ship
Current Members of the Project:
Waaaaagh - Weapons System
Varine - Terrain System, Models, Basic Triggers
The Battlefield is an urban warfare map currently in pre-development and based off the game Battlefield 2142. There will be two teams of five players each, assisted by computer players, in AoS-style gameplay for control of the city.
Gameplay
The gameplay for Battlefield will be similar to that of an RPG and AoS. The two teams consist of five players, as well as one computer player to control the rest of the military. Each player will control a soldier
There will be several 'control points' on the map which will help in achieving victory. If all control points are under your teams control, you will win the game as your enemies will have no spawn-points.
Both teams are given a Base of Operations, which the enemy team cannot enter until all of the other control points have been taken. The only other way to win is to bring the enemy's points to zero. You will lose three points for every soldier that dies and gain two points for every one that you kill. Both teams start with 150 points.
There are also Support Points, which will be used for air-support and various other options.
When someone gets dies, after their health reaches five or so, they will fall to the ground for several seconds before they are fully dead. During this time a medic can come revive them, and they will be given some health to run back. There will also be a short time, right above the death level, when you can kill yourself to avoid giving points to the enemy team. You will lose the points for your death, still.
There will be several 'control points' on the map which will help in achieving victory. If all control points are under your teams control, you will win the game as your enemies will have no spawn-points.
Both teams are given a Base of Operations, which the enemy team cannot enter until all of the other control points have been taken. The only other way to win is to bring the enemy's points to zero. You will lose three points for every soldier that dies and gain two points for every one that you kill. Both teams start with 150 points.
There are also Support Points, which will be used for air-support and various other options.
When someone gets dies, after their health reaches five or so, they will fall to the ground for several seconds before they are fully dead. During this time a medic can come revive them, and they will be given some health to run back. There will also be a short time, right above the death level, when you can kill yourself to avoid giving points to the enemy team. You will lose the points for your death, still.
Players
The player will be choose from several weapons, as well as drive various vehicles, including tanks, APC's, helicopters, HMMV's, and battle-walkers.
Terrain
The terrain will be set up in a way that is more interactive than the standard Warcraft world. The city will be build closer to scale, with several buildings that you can enter.
Other Items
Mines: These mines are available for everyone to use. Unlike the ability-based mines of Anti-Armor and Support classes, these are not specialized and will detonate when any enemy walks over them. They will kill most units in the immediate area of it's explosion, save for vehicles, and will do damage to units around it.
Ammo: You will run out of ammunition eventually. Depending on what weapon you have, every shot you take will have you lose ammo.
Droids: There will be a few kinds of droids that will either be used for scouting or assault. The unit that deploys them will be able to control them, but they will travel around on their own.
Ammo: You will run out of ammunition eventually. Depending on what weapon you have, every shot you take will have you lose ammo.
Droids: There will be a few kinds of droids that will either be used for scouting or assault. The unit that deploys them will be able to control them, but they will travel around on their own.
Recruiting: I am currently recruiting people to model, animate, and help with the tilesets.
Models I am in need of currently are of soldiers, weapons, vehicles, projectiles, effects, misc. city items (signs, lightposts, stoplights, mailboxes, ect.), and models for the terrain system.
F22/35 (They look pretty similar, don't you think?)
Abrams
Cobra, Apache, some kind of attack helicopter.
Humvee
Battle Walker
And of course the soldiers! (With teamcolor if possible). Here's another one that would be nice to have (probably just replace the texture though)
Transport Plane (Like a C47 with jet engines)
A Cargo Ship
Current Members of the Project:
Waaaaagh - Weapons System
Varine - Terrain System, Models, Basic Triggers