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    World Editor Problems

    So, here's my problem: For some reason in the world editor object editor some of the models are missing skins. They work when I use the default but when I go to art-Model File and try to scroll through them, doodads in particular it shows up as a white, unskinned model. (Yes, they stay this way...
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    Pathing Blockers

    I'm making a map and implementing the height adjustment cliff method. Problem is that I want the cliffs to be unwalkable. While I could just go in and put ground pathing blockers along the whole thing, that would take up a lot of doodads seeing as how there are a lot of cliffs in my map. So what...
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    Looking for models

    I haven't done any mapping for a while and just recently started again. While looking for custom models, skins etc. for my latest map, I came to find that wc3sear.ch isn't there anymore and that it is now hiveworkshop.com. While that is all fine and dandy, the new site doesn't have the models...
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    HUD Help

    Ok, this may not be "Doable" but I figured it wouldnt hurt to ask. How would I make a Heads Up Display, like you see in most First person shooters? Such as having health/shield bars in the upper right hand corner of the screen, ammo counters, energy etc.?
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    Compound units

    Okay, is there a way to for example have a machine gun turret and have it so that it does not move until you press the arrow keys. Like say you press the left key, the turret rotates left right -> right etc. but what im saying is not have it
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    Maya 6.0 -> Warcraft TFT

    I'm good with Maya 6.0 and have been modeling with it etc. And I wanted to know if there was any way to export to warcraft type files directly instead of having to get it to 3ds max and then warcraft.
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    Killing at random

    Is there a way to make it so that a unit gets killed every X seconds withought making that unit part of a variable? Like a kill a random unit in X region every 2 seconds? I want to add this to a castle moat where theres creatures in the water that kill the enemies crossing it.
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    Dialog Button Arrays

    I just wanted to know if there was such thing as a dialog button array. I think it would involve alot less variables in my map if I didnt have to make a new variable for each button. Neverming, stupid question. I just noticed that it had it in the dialog box tutorial. :nuts:
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    First person multiplayer issues.

    okay, I made a set of triggers for my first person camera views, and they work fine in single player. So I was all happy thinking I had finally gotten it to work. :D But then I tried to play it on bnet with a friend earlier today and to my horror, the cameras messed up and only looked at the...
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    Warcraft TFT crashing.

    Okay, my map works fine until I use a custom Item i made. The item is based off of "Kelen's Dagger of Escape". I canged a few things, like name etc in the actual Item field but not much. I made a new ability called "Rifle" based off of carrion swarm which i gave to the item. With the custom...
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    Map In Production

    Okay, as many of you probably have seen my numerous other threads about various questions and such, I've decided to release information on my new (unnamed, Im just calling spaceship unnoficially for now) map. Story About a month ago, a Scout Shuttle, The Andrani went missing from it's...
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    Camera Help

    I'm trying to get it so that the camera is put 32 units in front of "MoveUnit" and i have the camera script line that's giving me problems right here. call SetCameraTargetControllerNoZForPlayer( Player (currentPlayer), udg_MoveUnit[currentPlayer + 1], 0, 0, true ) how would I get it so that it...
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    Movement Problems.

    Okay, what the script is supposed to do is make it so that whenever a player preses the up arrow, his unit goes foreward, but if they pres up and left or up and right the unit goes up-left or up-right. As it is now he just keeps going up or turns left or right. Any help? function...
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    Jass Script Help

    I was making a trigger in Jass, and saving it periodicly to make sure i had it right but it came up with the error "Expected Array Index" one the line call SetCameraTargetControllerNoZForPlayer( Player (currentPlayer + 1), udg_MoveUnit, 0, 0, false ) The whole code is function...
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    Jass Help.

    I've been trying to learn JASS, but all the tutorials that I've seen keep talking about variables. i get how to set variables but how am I supposed to use this in my maps? How do I get from Detecting what player it is that pressed the button and running actions targeting that player etc. I also...
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    Custom Firing Ability

    I just wanted to know how i would make an ability so that the unit fires in a straight line away from whichever angle it is facing and having it so that any unit in the line of fire wil be damaged and make it so that the unit doesnt fire unless the ability is activated.
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    First Person View

    Heres what Im trying to do: I am trying to make a first person map where one team is humans and one is aliens and you move your respective units using the arrow keys and attakc using a letter. MY problem is that I cant get the camera to stay facing foward along with the unit as it turns etc...
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    Combat Suits

    Can anyone tell me how to make the combat suits like in the Parasite maps?
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    Item Changes

    I've spent about a half hour messing with stuff and i cant seem to figure out how to make it so that when a unit has an Item it changes its Combat Type, Range, Projectile, and attack speed. Any help?
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    Tile Trouble

    I made a custom tileset for my spaceship map, using this tutorial http://www.world-editor-tutorials.thehelper.net/tilesets.php And I though it would be good, then when I tried to use it in the editor, I got this. Whats up with this?
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