It is collision size, but I think there may be a cap on it. However, although I recommend exploring other options before you do this, you can create a trigger that detects everytime a unit is within X range of the forgotten one and then move the unit backward, but that's very convoluted and definitely not the way to go about it. And it could mess with melee units trying to attack it.
Play around with more of the data values first. It should be collision size.
Advanced > Gameplay constants > Collision - maximum radius. Its default is 200, click the "use custom gameplay constants" check box at the top of the window to increase it. (max is 1024.)
After thats done, go back to your unit in object editor to adjust its collision size accordingly. I hope this helps, and good luck!
what is the default value? like 1.5?
make it just 5x the default, a lot of values have a cap where they just plain stop working, it could be pretty low for pathing scale
im pretty sure what you want to do is just plainly beyond the bounds the normal editor
unless you configure your own pathing algorithm but it would SUPER complex and i dont believe their is one available that can do this at the moment
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!