MissKerrigan
Active Member
- Reaction score
- 23
Hello everyone,
I know how to make an aura with behaviors/effects, but here are my questions:
1. How do I create an aura that adds +1 range to towers instead of a multiplier which gives a percentage?
2. I want to give the aura-towers the same visible range like the pylon has (I gave my towers the 'based.on.siege.tank.range')
For some reason the range indicator works only if select the assets/Textures/RadarIcon1.dds and it just not shown up when selecting the pylon_radius4.dds
Does anybody how the blue field of the pylon is created?
I tried to go to the pylon actor-event but there are like 100 events so I couldn't figure out which event belongs to the pylon range field
MissKerrigan
I know how to make an aura with behaviors/effects, but here are my questions:
1. How do I create an aura that adds +1 range to towers instead of a multiplier which gives a percentage?
2. I want to give the aura-towers the same visible range like the pylon has (I gave my towers the 'based.on.siege.tank.range')
For some reason the range indicator works only if select the assets/Textures/RadarIcon1.dds and it just not shown up when selecting the pylon_radius4.dds
Does anybody how the blue field of the pylon is created?
I tried to go to the pylon actor-event but there are like 100 events so I couldn't figure out which event belongs to the pylon range field
MissKerrigan