I'm trying to get this trigger to work where if a unit comes within touching range of my dummy fireball (who is moving to a point), it explodes, and if NO unit comes withing touching range of it, when it gets to its designated spot, it explodes anyways Any help? Here's the trigger that i have so far...not very far into it. Kinda stuck
oh and yeah i know the special effect isnt explode like it should be, i just didnt feel like doing the details yet till i got the structure down
Trigger:
- Fireball
- Events
- Unit - A unit Begins casting an ability
- Conditions
- (Ability being cast) Equal to Fireball
- Actions
- Unit - Create 1 Fireball Model for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
- Set Fireball = (Last created unit)
- Unit - Order (Last created unit) to Move To (Target point of ability being cast)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Then - Actions
- Trigger - Add to (This trigger) the event (Unit - A unit comes within 256.00 of Fireball)
- Special Effect - Create a special effect at (Position of Fireball) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
- Unit - Remove Fireball from the game
- Else - Actions
- Events
oh and yeah i know the special effect isnt explode like it should be, i just didnt feel like doing the details yet till i got the structure down