Accname
2D-Graphics enthusiast
- Reaction score
- 1,462
A~Mazing~Towerdefense
Recently i looked through my warcraft III map folder and i found an old project of mine. a tower defense. i can hardly remember when i made this map but i know it was the first map i removed memory leaks at (yes when i made this map i havent even know what they are...). However i liked the map very much and i thought i could upload it here although i never finished it yet. it is fully playable (120 rounds+) but may contain bugs and leaks though. Here some information:
General Map Info:
Players: 6
Gametype: Solo-Towerdefense
Difficulty: easy - very hard
Game Time: endless (about 2 hours till last level right now)
Towers: 9 main towers (each got 3 upgrade levels) / 1 Ultimate tower (you can only build 1 of them) and a structure to maze.
Creeps: Many creeps with different types for more challenge.
Unique features: i hope so
Leaksless: well, i havent looked through all of my triggers but i guess its leakless. however if anyone finds some leaks please dont hesitate to tell me.
GUI/Jass: all of my maps are in GUI i do not know much about Jass.
Team: all members of TheHelper.net of course, big credits to everyone who helped me here.
The Game:
when game is starting you will see a peacefull picture of 2 dwars killing defenseless animals. however you got 30 seconds to select your personal game settings now.
after modes has been set select your race, you got 1 minute till the first wave will spawn, take time to read the information about the race you select.
after you have choosen your race start building, remember to not block creeps nor to waste gold with useless structures.
Game Modes:
Each player can set his own game settings, right now the following settings are available:
-Lifes: Set the lifes you will start with.
-Difficulty: Set the live/armor/movement speed bonus which creeps will get each round.
-Spawn Time: set the time till the next round will start after you have killed all creeps.
-Item Drops: set the chance for creeps to drop items upon dead.
-Abilitys: [On/Off] select whether creeps will have abilitys (Divine Shield/Wind Walk/Evasion/Berserk) given randomly or not.
-Speed Bonus: [On/Off] Select whether all creeps will have additional movement speed or not.
-Bounty: [Loot/Bounty] Select your bounty type, either you get gold for killing a creep or at the end of a round. each mode has its pros/cons.
-Lifes: Set the lifes you will start with.
-Difficulty: Set the live/armor/movement speed bonus which creeps will get each round.
-Spawn Time: set the time till the next round will start after you have killed all creeps.
-Item Drops: set the chance for creeps to drop items upon dead.
-Abilitys: [On/Off] select whether creeps will have abilitys (Divine Shield/Wind Walk/Evasion/Berserk) given randomly or not.
-Speed Bonus: [On/Off] Select whether all creeps will have additional movement speed or not.
-Bounty: [Loot/Bounty] Select your bounty type, either you get gold for killing a creep or at the end of a round. each mode has its pros/cons.
You get points for killin a creep, how many points you get for each kill depends on many values. the game settings [Difficulty/Lifes/Items/Abilitys/Speed Bonus] increase/decrease the points you get. the harder your game is the more you will get for killing a creep. higher rounds will also grant additional points.
Remember your score and try to beat yourself next time!
Remember your score and try to beat yourself next time!
Races:
No i am not racist, but you can select your race at the start of the game. right now there are 4+3 races in this game. The 4 standart races: Human/Nightelf/Orc/Undead and the 3 bonus races Naga/Mercenary which are currently not finished.
Each race has different towers and offers a (more or less) different game play.
Human: humans can only build basic towers at start which cannot attack but can be upgraded into all the other towers of the human race. very usefull for mazing.
Nightelf: Nightelves got very cheap mazing structures. their towers are either structures or trees. trees got to be sown and upgraded into the different tree types. The nightelven townhall has hitpoints regeneration!
Orc: orcs got very powerfull towers which deal high damage, however many of their towers can only target ground units. The orcish builder can fight too!
Undead: undeads can only build towers on blight. to blight the ground they have got to build blight towers. a benefit is that creeps get damaged if they walk over blightened ground. the undead townhall can attack enemys!
[!New!]Joker: [Not balanced yet] The joker race can build random towers which will be morphed into a random tower of either the human/nightelf/orc or undead race. The joker race can also upgrade all upgrades of the Human/Nightelf/Orc and undead race. additionaly the joker race got the gambler tower (random damage + Crit +Bash (Air/Ground) and the Switcher which can be transformed into one of your current random towers.
[!New!]Naga: [Not balanced yet] The naga race has good anti air towers right at start (tidal guardians) and traps which can be used to deal high damage to ground units. Their ultimate "tower" is the tidal lord which can move and follow enemys. The naga race can see invisible units by using eyes of ocean which can be placed by the builder (skill).
Each race has different towers and offers a (more or less) different game play.
Human: humans can only build basic towers at start which cannot attack but can be upgraded into all the other towers of the human race. very usefull for mazing.
Nightelf: Nightelves got very cheap mazing structures. their towers are either structures or trees. trees got to be sown and upgraded into the different tree types. The nightelven townhall has hitpoints regeneration!
Orc: orcs got very powerfull towers which deal high damage, however many of their towers can only target ground units. The orcish builder can fight too!
Undead: undeads can only build towers on blight. to blight the ground they have got to build blight towers. a benefit is that creeps get damaged if they walk over blightened ground. the undead townhall can attack enemys!
[!New!]Joker: [Not balanced yet] The joker race can build random towers which will be morphed into a random tower of either the human/nightelf/orc or undead race. The joker race can also upgrade all upgrades of the Human/Nightelf/Orc and undead race. additionaly the joker race got the gambler tower (random damage + Crit +Bash (Air/Ground) and the Switcher which can be transformed into one of your current random towers.
[!New!]Naga: [Not balanced yet] The naga race has good anti air towers right at start (tidal guardians) and traps which can be used to deal high damage to ground units. Their ultimate "tower" is the tidal lord which can move and follow enemys. The naga race can see invisible units by using eyes of ocean which can be placed by the builder (skill).
Townhall:
Each player got a townhall depending on the choosen race. the townhall has got hitpoints, if the hitpoints drop till 0 the player has lost.
But the townhall itself got some abilitys as well. each townhall can research various very usefull upgrades for the game. some increase attack damage/attack speed/attack range/etc etc of your towers and some grant bonus abilitys which will make the game much easier.
The townhall can also upgrade to a higher level. the higher the level of your townhall, the more advanced towers you can build and the more advanced researches you can get.
[!] If you leak you lose lifes equal to the current hitpoints of a creep! that means if you leak 10 creeps with 2 hitpoints you lose much less lifes as if you leak 1 fully healed creep.
But the townhall itself got some abilitys as well. each townhall can research various very usefull upgrades for the game. some increase attack damage/attack speed/attack range/etc etc of your towers and some grant bonus abilitys which will make the game much easier.
The townhall can also upgrade to a higher level. the higher the level of your townhall, the more advanced towers you can build and the more advanced researches you can get.
[!] If you leak you lose lifes equal to the current hitpoints of a creep! that means if you leak 10 creeps with 2 hitpoints you lose much less lifes as if you leak 1 fully healed creep.
Items:
You can set item drop rates at start. the higher the drop rate is the less points you will get. however items can be very usefull in this game.
you can also build a merchant [Townhall upgrade] which allows you to a) sell items dropped by creeps b) trade resources c) buy one time castable bonus abilitys like damage boosts etc.
you can also build a merchant [Townhall upgrade] which allows you to a) sell items dropped by creeps b) trade resources c) buy one time castable bonus abilitys like damage boosts etc.
Creeps:
There are levels and rounds in this towerdefense. A level is 10 rounds. A round is 10 creeps.
there are 6 different creep types:
-Normal: normal creeps got additional hitpoints.
-Fast: fast creeps got additional movement speed.
-Armored: armored creeps got additional armor.
-Flying: flying creeps cannot be attacked by "only ground" towers.
-Invisible: invisible creeps are...well they are permanent invisible.
-Healing: healing creeps got hitpoint regeneration.
Each round creeps get bonus hitpoints/armor/movement speed depending on your settings.
Each level the individual skills of the creeps, as well as their movement speed and hitpoints are increased.
Each level you get more gold for killing a creep.
Each 2 levels the armor type of creeps does change. higher armor types take less damage from towers with weak attack types.
there are 6 different creep types:
-Normal: normal creeps got additional hitpoints.
-Fast: fast creeps got additional movement speed.
-Armored: armored creeps got additional armor.
-Flying: flying creeps cannot be attacked by "only ground" towers.
-Invisible: invisible creeps are...well they are permanent invisible.
-Healing: healing creeps got hitpoint regeneration.
Each round creeps get bonus hitpoints/armor/movement speed depending on your settings.
Each level the individual skills of the creeps, as well as their movement speed and hitpoints are increased.
Each level you get more gold for killing a creep.
Each 2 levels the armor type of creeps does change. higher armor types take less damage from towers with weak attack types.
Towers:
what to say about the towers? well there are many.
maybe not "that" many as in other towerdefenses but i think i have got enough.
there are 4 levels of towers:
-Level 1: level one towers can be build at start. they are good against start creeps but weak against stronger ones.
-Level 2: you need a townhall level 2 to build these towers. they are stronger as level 1 towers.
-Level 3: as you might think you need a townhall level 3 to build those towers and they are even stronger.
-Level 4: the ultimate tower can only be build once by each player. it takes much gold and lumber and needs a townhall level 3 and the specific research for this tower. the ultimate tower is really powerfull!
level 1 - 3 got 3 different towers. each of them can be upgraded 2 times. (3 levels) each upgrade increases its specific abilitys.
not as in other towerdefenses in this game variety is an important factor. you have got to build different tower types to defeat the different types of enemys. even low level towers can be very usefull in late games because of some of their abilitys. think twice how to combine their strengths and weaknesses for best effect.
maybe not "that" many as in other towerdefenses but i think i have got enough.
there are 4 levels of towers:
-Level 1: level one towers can be build at start. they are good against start creeps but weak against stronger ones.
-Level 2: you need a townhall level 2 to build these towers. they are stronger as level 1 towers.
-Level 3: as you might think you need a townhall level 3 to build those towers and they are even stronger.
-Level 4: the ultimate tower can only be build once by each player. it takes much gold and lumber and needs a townhall level 3 and the specific research for this tower. the ultimate tower is really powerfull!
level 1 - 3 got 3 different towers. each of them can be upgraded 2 times. (3 levels) each upgrade increases its specific abilitys.
not as in other towerdefenses in this game variety is an important factor. you have got to build different tower types to defeat the different types of enemys. even low level towers can be very usefull in late games because of some of their abilitys. think twice how to combine their strengths and weaknesses for best effect.
Resources:
after a round (or after each kill depending on settings) you will get gold. gold is used to build towers and to buy items.
each round you will get 1 lumber. lumber is used to buy upgrades in the townhall.
each round you get 1 - 2 food. each tower does need food to be build.
Your builder can sell the last created building for 100% if you missplaced it.
each tower can be sold for 75% payback.
[The mercenary race is a bit different, i think you will notice yourself.]
each round you will get 1 lumber. lumber is used to buy upgrades in the townhall.
each round you get 1 - 2 food. each tower does need food to be build.
Your builder can sell the last created building for 100% if you missplaced it.
each tower can be sold for 75% payback.
[The mercenary race is a bit different, i think you will notice yourself.]
for suggestions/bug reports/ideas or critic just leave a comment in this thread and i will certainly answer as fast as possible.
i plead you to not host this map on B-Net while its not finished yet. Its fully single player playable.
Sorry for not posting screenshots but i think they are not that needed for a TD.
I have beaten this game with all 4 standart races right now. maybe some seem easier as others but it depends on how you play with them. each does need an other tactic. check them out!
What is coming:
-new races! (after i finished the old ones of course)
-Bosses / damage testers
-More rounds (maybe?)
-More game settings (game modes?)
-some of your ideas (i hope so!)
greatings Accname.