Ability negative/positive value

ultimate11

Active Member
Reaction score
25
Hi helpers I`m going to create an system that decrease enemy armour and attack with 1 every hit.
So I choose ability (item armour and item damage bonus) but for some reason I can`t insert negative value in their damage or armour set line.I already have option allow to use negative value.
Does anyone know what ability should I use istood of thoose 2.Something that add damage or armour and allow me to use negative value.
Thx in advice.

EDIT1: So I found orb of fire.Does anyone if Orb of Fire stuck with life steal frostmourne?
 

ultimate11

Active Member
Reaction score
25
not working thomes GFreak but i solved I will post the system soon as possible here on forum maybe will be usefull to others forumers :D

BTW for damage I found orb of fire but for armour I`m still in trouble any hint except thome?I need ability that can be lvl up to 10 (only item ability)
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
ooooh i see try using Item - Armor Bonus (ring of protection)
if that doesnt work trying using a faerie fire that you remove with triggers when its dropped with a time of 0.00 seconds (permanent)

EDIT: thought you said damage was what was still needed
 

ultimate11

Active Member
Reaction score
25
Trigger:
  • GDR system
    • Events
    • Conditions
    • Actions
      • -------- Detecting if unit have ability or not --------
      • For each (Integer A) from 1 to 5, do (Actions)
        • Loop - Actions
          • If ((Level of GDR_ability[(Integer A)] for GDR_unit) Greater than or equal to 1) then do (Set GDR_lvl[(Integer A)] = (Level of GDR_ability[(Integer A)] for GDR_unit)) else do (Set GDR_lvl[(Integer A)] = 0)
      • -------- Detecting if damage have maximum value or not --------
      • Set GDR_string = (String(GDR_value[1]))
      • Set String_int = (Length of GDR_string)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • String_int Greater than 5
        • Then - Actions
          • Set GDR_string = (Substring(GDR_string, 1, 5))
          • Set String_int = (Length of GDR_string)
        • Else - Actions
      • For each (Integer A) from 1 to 5, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • String_int Equal to (Integer A)
            • Then - Actions
              • Set GDR_string = (GDR_string_mask[(Integer A)] + GDR_string)
            • Else - Actions
      • -------- Adding damage to unit --------
      • For each (Integer A) from 1 to 5, do (Actions)
        • Loop - Actions
          • Set GDR_substring = (Substring(GDR_string, (Integer A), (Integer A)))
          • Set GDR_value[2] = (Integer(GDR_substring))
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • GDR_lvl[(Integer A)] Greater than or equal to 1
            • Then - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • GDR_value[2] Greater than or equal to 1
                • Then - Actions
                  • Unit - Set level of GDR_ability[(Integer A)] for GDR_unit to (GDR_value[2] + 1)
                • Else - Actions
                  • Unit - Remove GDR_ability[(Integer A)] from GDR_unit
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • GDR_value[2] Greater than or equal to 1
                • Then - Actions
                  • Unit - Add GDR_ability[(Integer A)] to GDR_unit
                  • Unit - Set level of GDR_ability[(Integer A)] for GDR_unit to (GDR_value[2] + 1)
                • Else - Actions

Im so proud of me :D.This system decrease enemy units armour you can use it it with different events,expand with your custom triggers etc.
I will upload map soon.
BTW armour of ring of protection dont work negative any suggestions please?
Edit : i think about devo ability but how to do it to hide icon?Even if i use it as item ability and chance icon path will still show a green icon :((
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
i think he means buff icon, i believe you can remove the buff from the ability and hide in a disabled spellbook
 

ultimate11

Active Member
Reaction score
25
So I`ll use devo ab with np buff..as long the ability is added in map map only to neutral hostile it wont mind if it show icon nobody will see it :D.
 
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