Samael88
Evil always finds a way
- Reaction score
- 181
Hello Everyone. Now I will be announcing this as a fullblown project!
Some of you may already have seen the post in the WE help forum about this, but there has been some changes made to the original concept.
The formation system has been thrown of the project beacuse of warcrafts limits in handling thousands of units. I got it working and will post it as a system or tutorial when I have made a tutorial in it and made som changes to it:thup:
But as a wise man once said "the show must go on"
And here is the Idea of the project and the basics:
7 resources total, they are:
Gold
Wood
Iron
Stone
Food<-- Yes it is a resource that will have to be collected to stop starvation.
Water
Mana
All except gold will be shown in a multiboard to the right of the screan when playing, and on that multiboard there will also be the overall kingdom status for your kingdom.
Costs of resources will be deducted and such via triggers and it will be mentioned in the tooltip for each separate unit and building.
And that is in different colors aswell, so it will be easy on the eye (no bright thingys) and the colors have been carefully selected to look like the resource it represents.
Specific places for some of the resources to be mined/gathered.
This is to create a few more strategic positions.
This also makes siege, walls and castles more important.
Magic will be involved, I am right know considering a small physics engine to make a little more exciting multi unit targetable spells to make waste of the battlefield(like tornade that tosses units in the air and such).
Spies and, traps and ambushing will also be possible.
An advanced but easy to use and learn population system with features as
happiness, riots, migration.
The possibility to choose some kind of alignment will also be possible by choosing different researches and this will also make warfare much more interesting by kind of choosing your "race" as you play(not that there are plans for more races than human in this game).
There will be multiple maps to play this game on.
This means a few different terrain types as the usual melee maps, at release, it will not have just one map, it will be a map pack from the beginning.
Basically it will be an advanced strategy map.
Easy to learn and play. If me and my friends consider a function to be to complicated we will try to change it, or not use it at all. This is to keep it from being far to hard to learn it.
All Ideas are welcome, except for the down right bad ones
Progress so far is this:
Concept = 100%
Resource system = 99%
Physics engine = 40%
Terrain = 10%
Units and techtree = 5%
models = 70%
Overall progress = 15%
Some of you may already have seen the post in the WE help forum about this, but there has been some changes made to the original concept.
The formation system has been thrown of the project beacuse of warcrafts limits in handling thousands of units. I got it working and will post it as a system or tutorial when I have made a tutorial in it and made som changes to it:thup:
But as a wise man once said "the show must go on"
And here is the Idea of the project and the basics:
7 resources total, they are:
Gold
Wood
Iron
Stone
Food<-- Yes it is a resource that will have to be collected to stop starvation.
Water
Mana
All except gold will be shown in a multiboard to the right of the screan when playing, and on that multiboard there will also be the overall kingdom status for your kingdom.
Costs of resources will be deducted and such via triggers and it will be mentioned in the tooltip for each separate unit and building.
And that is in different colors aswell, so it will be easy on the eye (no bright thingys) and the colors have been carefully selected to look like the resource it represents.
Specific places for some of the resources to be mined/gathered.
This is to create a few more strategic positions.
This also makes siege, walls and castles more important.
Magic will be involved, I am right know considering a small physics engine to make a little more exciting multi unit targetable spells to make waste of the battlefield(like tornade that tosses units in the air and such).
Spies and, traps and ambushing will also be possible.
An advanced but easy to use and learn population system with features as
happiness, riots, migration.
The possibility to choose some kind of alignment will also be possible by choosing different researches and this will also make warfare much more interesting by kind of choosing your "race" as you play(not that there are plans for more races than human in this game).
There will be multiple maps to play this game on.
This means a few different terrain types as the usual melee maps, at release, it will not have just one map, it will be a map pack from the beginning.
Basically it will be an advanced strategy map.
Easy to learn and play. If me and my friends consider a function to be to complicated we will try to change it, or not use it at all. This is to keep it from being far to hard to learn it.
All Ideas are welcome, except for the down right bad ones
Progress so far is this:
Concept = 100%
Resource system = 99%
Physics engine = 40%
Terrain = 10%
Units and techtree = 5%
models = 70%
Overall progress = 15%