Necrolytie
Member
- Reaction score
- 0
We know that the "Hackers" can see all the independent units, or even invisible in places that players no hacker can see. Joint now then it will create our system Ant-Hacker.
Step 1: Create a unit called Anti-Hacker Dummy.
Step 2: Place this unit in a location where no player can see it.
Step 3: Create the following trigger.
Ant Hacker 1:
Event:
map initialization
Condition:
Actions:
Player Group - Pick Every player in (All players) and the (Actions)
Loop - Actions
Selection - Select Ant-Dummy Hacker <gen> 000 for (Picked player)
Drop all Hackers
Event:
Player - Player 1 (Red) Selects a unit
Condition:
(Triggering Unit) Equal to Ant-Dummy Hacker 0000 <gen>
Actions:
Game - Display to (All players) the text: ((Name of (Triggering player)) + | r is a hacker and will be dropped in 5 seconds.)
Wait 5:00 segundos
Game - Defiat (Triggering player) with the message: Hacker! Leave Now!
Do not forget, place the unit anti-hacker if only hackers can see.
Tutorial by: Necrolytie
Step 1: Create a unit called Anti-Hacker Dummy.
Step 2: Place this unit in a location where no player can see it.
Step 3: Create the following trigger.
Ant Hacker 1:
Event:
map initialization
Condition:
Actions:
Player Group - Pick Every player in (All players) and the (Actions)
Loop - Actions
Selection - Select Ant-Dummy Hacker <gen> 000 for (Picked player)
Drop all Hackers
Event:
Player - Player 1 (Red) Selects a unit
Condition:
(Triggering Unit) Equal to Ant-Dummy Hacker 0000 <gen>
Actions:
Game - Display to (All players) the text: ((Name of (Triggering player)) + | r is a hacker and will be dropped in 5 seconds.)
Wait 5:00 segundos
Game - Defiat (Triggering player) with the message: Hacker! Leave Now!
Do not forget, place the unit anti-hacker if only hackers can see.
Tutorial by: Necrolytie