Anti-Hacker System

Necrolytie

Member
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0
We know that the "Hackers" can see all the independent units, or even invisible in places that players no hacker can see. Joint now then it will create our system Ant-Hacker.

Step 1: Create a unit called Anti-Hacker Dummy.
Step 2: Place this unit in a location where no player can see it.
Step 3: Create the following trigger.

Ant Hacker 1:
Event:
map initialization
Condition:

Actions:
Player Group - Pick Every player in (All players) and the (Actions)
Loop - Actions
Selection - Select Ant-Dummy Hacker <gen> 000 for (Picked player)

Drop all Hackers
Event:
Player - Player 1 (Red) Selects a unit
Condition:
(Triggering Unit) Equal to Ant-Dummy Hacker 0000 <gen>
Actions:
Game - Display to (All players) the text: ((Name of (Triggering player)) + | r is a hacker and will be dropped in 5 seconds.)
Wait 5:00 segundos
Game - Defiat (Triggering player) with the message: Hacker! Leave Now!


Do not forget, place the unit anti-hacker if only hackers can see.

Tutorial by: Necrolytie
 

Carnerox

The one and only.
Reaction score
84
You can turn off "Show Invisible Units" and just have show map. Also I'm pretty sure you can turn "Show Invisible Units" on during the game whenever you want, so this wont exactly work... Only for idiot mhers.
 

Necrolytie

Member
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0
The idea is to place the unit is not invisible in a place that only those who are hacker can see.
It is not to be invisible.

and you can put this action is to occur every 60 or 90 seconds of the game.
 

ultimate11

Active Member
Reaction score
25
I wonder if you can simply check the boolean condtion if point x is visible for player[x].
i never tried maybe work.
 

1346610

New Member
Reaction score
6
Most of mhers clicks units in fow wich obv are not visible so maybe i could be something like (if player clicks unit in fog not visible) to check every seconds.. it is simple or just with fow but i guess we dont need any dummyes units for it o_O
 

Necrolytie

Member
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0
The unit dummy is just to make the unit Anti-Hacker easier to be found and not to be confused with any other.

and Ultimate11, believe me, it does not work, because the map-hacker simply removes the fog only to you, the fog in the game still exists.
 
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