FannyShaver
Well-Known Member
- Reaction score
- 31
Trigger:
- Maphack test 2
- Events
- Player - Player 1 (Red) Selects a unit
- Player - Player 2 (Blue) Selects a unit
- Player - Player 3 (Teal) Selects a unit
- Player - Player 4 (Purple) Selects a unit
- Player - Player 5 (Yellow) Selects a unit
- Player - Player 6 (Orange) Selects a unit
- Player - Player 7 (Green) Selects a unit
- Player - Player 8 (Pink) Selects a unit
- Player - Player 9 (Gray) Selects a unit
- Player - Player 10 (Light Blue) Selects a unit
- Player - Player 11 (Dark Green) Selects a unit
- Player - Player 12 (Brown) Selects a unit
- Conditions
- ((Triggering unit) is fogged to (Triggering player)) Equal to True
- Actions
- Set MHTEST = (Triggering unit)
- Wait 2.00 seconds
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (MHTEST is selected by (Triggering player)) Equal to True
- Then - Actions
- Game - Display to (All players) the text: (((PlayerColorString[(Player number of (Triggering player))] + (Name of (Triggering player))) + |r) + is a Maphacker! It is highly recommended to kick the motherfucker!)
- Sound - Play mher_2 <gen>
- Else - Actions
- If - Conditions
- Events
That is my latest idea, needs upgrading though. What happens is, if you click a unit that is being fogged for everyone for us this unit is being deselected, but not for the game engine, will still sound an alarm and write a message. Any clues how to go forward?