Anti-Maphack

Lifee

New Member
Reaction score
46
I have an idea : just create an small region in some corner of the map and hide it with trees or black terrain and make this trigger :
Trigger:
  • AMHS
    • Events
      • Time - Every 10.00 seconds of game time
    • Conditions
      • ((Center of (Playable map area)) is visible to Player 1 (Red)) Equal to True
    • Actions
      • Game - Defeat Player 1 (Red) with the message: Defeat!


Note : Do not use my idea if you have Cinematics in your map .
 

FannyShaver

Well-Known Member
Reaction score
31
Lifee, also doesn't work. Doesn't reveal with maphack. Um well, maphack reveals, but condition doesn't catch it.

Accname, I have some spells revealing invisible units, and as soon as one of those enters game I am forced to remove all of them Mh detectors. Some mhers are sometimes caught into this trap. I bet not all of them.
 

Lifee

New Member
Reaction score
46
Lifee, also doesn't work. Doesn't reveal with maphack. Um well, maphack reveals, but condition doesn't catch it.

Accname, I have some spells revealing invisible units, and as soon as one of those enters game I am forced to remove all of them Mh detectors. Some mhers are sometimes caught into this trap. I bet not all of them.


What ? it does work,i tested myself.I think you have done it wrong,try again.
 

FannyShaver

Well-Known Member
Reaction score
31
You sure you tested this trigger with maphack? I did, didn't kicked me, and yes, I made the trigger correctly.
 

FannyShaver

Well-Known Member
Reaction score
31
Game cheats are a legal full exploration commands. They don't act like a hacks but as an infinite Far Sight.
 

Lifee

New Member
Reaction score
46
I tryed this with maphack and it works :

Trigger:
  • Untitled Trigger 001
    • Events
      • Time - Every 2.00 seconds of game time
    • Conditions
      • ((Triggering unit) is selected by Player 1 (Red)) Equal to True
      • ((Triggering unit) is fogged to Player 1 (Red)) Equal to True
    • Actions
      • Game - Defeat Player 1 (Red) with the message: Defeat!
 

Tyman2007

Ya Rly >.
Reaction score
74
I thought maphack only revealed the map to the player locally. Hmm..
As in I thought it simply removed the fog, but the game still THINKS its fogged and you can't select the unit.
If you can select units, maphack has failed :p
 

Lifee

New Member
Reaction score
46
I thought maphack only revealed the map to the player locally. Hmm..
As in I thought it simply removed the fog, but the game still THINKS its fogged and you can't select the unit.
If you can select units, maphack has failed :p


Yea :p ,why will some1 use maphack if he cant select any units ^^.. useless :D
 

Lifee

New Member
Reaction score
46
to see the units maybe?

see?he will see only their model,he cant click them so he cant see how much damage they do,how much health they have,how much armor they have,how are they called and theirs buffs and attack speed and move speed,and damage type and armor type.
 

FannyShaver

Well-Known Member
Reaction score
31
Some maphacks can enable clicking on units and see those details. But this is not the case, I need an idea how to own them ;)
 

Lifee

New Member
Reaction score
46
Some maphacks can enable clicking on units and see those details. But this is not the case, I need an idea how to own them ;)

I tryed this with maphack and it works :

Trigger:
  • Untitled Trigger 001
    • Events
      • Time - Every 2.00 seconds of game time
    • Conditions
      • ((Triggering unit) is selected by Player 1 (Red)) Equal to True
      • ((Triggering unit) is fogged to Player 1 (Red)) Equal to True
    • Actions
      • Game - Defeat Player 1 (Red) with the message: Defeat!

This is my new idea,and it works,have u even saw it ?
 

FannyShaver

Well-Known Member
Reaction score
31
I did something different.

Player select a unit

Triggering unit is visible to triggering player equal to false

Message saying (triggering player) is a mher
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
This is my new idea,and it works,have u even saw it
Trigger:
  • * Untitled Trigger 001
    • o Events
      • + Time - Every 2.00 seconds of game time
    • o Conditions
      • + ((Triggering unit) is selected by Player 1 (Red)) Equal to True
      • + ((Triggering unit) is fogged to Player 1 (Red)) Equal to True
    • o Actions
      • + Game - Defeat Player 1 (Red) with the message: Defeat!
?

this trigger cannot work at all, there is no Triggering Unit because there is no Unit Event.
 

FannyShaver

Well-Known Member
Reaction score
31
Of course it works, this just checks if there is any selected fogged unit during the event. No need for triggering unit. I did something nearly the same, just bit different way, and yes, it works.
 

FannyShaver

Well-Known Member
Reaction score
31
Trigger leaks. What happens, if you lose a unit then the killing unit is getting slowly fogged, if someome will keep on clicking the killing unit during fogging process trigger will catch up the killing unit as a fogged even if it's still clickable.

Trigger:
  • Maphack test 2
    • Events
      • Player - Player 1 (Red) Selects a unit
      • Player - Player 2 (Blue) Selects a unit
      • Player - Player 3 (Teal) Selects a unit
      • Player - Player 4 (Purple) Selects a unit
      • Player - Player 5 (Yellow) Selects a unit
      • Player - Player 6 (Orange) Selects a unit
      • Player - Player 7 (Green) Selects a unit
      • Player - Player 8 (Pink) Selects a unit
      • Player - Player 9 (Gray) Selects a unit
      • Player - Player 10 (Light Blue) Selects a unit
      • Player - Player 11 (Dark Green) Selects a unit
      • Player - Player 12 (Brown) Selects a unit
    • Conditions
      • ((Triggering unit) is fogged to (Triggering player)) Equal to True
    • Actions
      • Game - Display to (All players) the text: (((PlayerColorString[(Player number of (Triggering player))] + (Name of (Triggering player))) + |r) + is a Maphacker! It is highly recommended to kick the motherfucker!)
      • Sound - Play mher_2 <gen>
 
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