Alright, here's the easiest way, if your units are heros than have the trigger:
Events:
Unit-Specific Unit Event: (Marked hero) dies
Conditions:
Actions:
Hero-Revive: Respawn (Marked hero)
Of course, there's a lot you can do in addition, such as if you want it timed, put a wait condition before the hero-revive trigger, also if you want limited lives, add these:
Condition:
Real comparison: (player ? lives) is greater than 0
Actions:
Set Variable: (player ? lives) = (algebraicplayer ? lives) - 1)
remember to pre set your variables in the object manager, or you can just do it durring trigger editing
of course you need one of these per player, remember that
on a scale of 1 to 10, how useful was this (5 being the best, 1 being to technobabbly, 10 being a whatthehellareyousayingbabblythingamabobber(long enough word?))
neo, if people want help on something, they will make a new thread. that way, people that actually want help dont have to keep posting in the same thread, making it so when someone else loads up the thread, they have to see every other post and take up more bandwidth.
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.