CYBER_Aeon
New Member
- Reaction score
- 11
I'm using a Spike Trap model I found on the Hive.
(http://www.hiveworkshop.com/forums/resource.php?t=88771&page=2)
I'm using it as a creature, because of the nature of my map. The problem is, when it attacks something, the spike continues to piston in and out of the air until the attack cooldown is complete. (Which, in this case, is 10 seconds - so it looks pretty stupid) If the attack KILLS the unit though, it'll retract immediately. I can't figure out why.
Can anybody help me make it work right? I'm sure i'm missing something fairly obvious, I just don't know what. +Rep for an answer.
(http://www.hiveworkshop.com/forums/resource.php?t=88771&page=2)
I'm using it as a creature, because of the nature of my map. The problem is, when it attacks something, the spike continues to piston in and out of the air until the attack cooldown is complete. (Which, in this case, is 10 seconds - so it looks pretty stupid) If the attack KILLS the unit though, it'll retract immediately. I can't figure out why.
Can anybody help me make it work right? I'm sure i'm missing something fairly obvious, I just don't know what. +Rep for an answer.