Korolen
New User (Why do I keep getting those red bars?)
- Reaction score
- 69
I want to have a unit be able to normally attack a foe, and when the player uses a certain ability, the next attack does certain extra stuff.
There is the obvious answer, of just using a skill (i.e. death coil for extra damage). However, I want it to a) not have to target something, but automatically target what the dude is currently attacking and b) not interrupt his current orders, but just pimp out the next attack.
I thought about making an ability that just sticks on a buff or something (or a handle var, but a buff might be nice as the player can see it), and when the unit next attacks, the buff is removed and special effects are distributed.
I'm wondering if there is an easier way to do this, that doesn't involve lots of triggering (and I'm not completely sure its possible to use an ability and not make the unit cancel orders, no matter if I what options I set in channel).
Thanks in advance,
--Korolen
There is the obvious answer, of just using a skill (i.e. death coil for extra damage). However, I want it to a) not have to target something, but automatically target what the dude is currently attacking and b) not interrupt his current orders, but just pimp out the next attack.
I thought about making an ability that just sticks on a buff or something (or a handle var, but a buff might be nice as the player can see it), and when the unit next attacks, the buff is removed and special effects are distributed.
I'm wondering if there is an easier way to do this, that doesn't involve lots of triggering (and I'm not completely sure its possible to use an ability and not make the unit cancel orders, no matter if I what options I set in channel).
Thanks in advance,
--Korolen