I did a search through the topics here, and the consensus seems to be that you can modify the scaling of the Avatar ability just by having a trigger like:
However, even though in the other topics this is supposedly confirmed to work, in my game the unit just decreases in size first, and then rapidly increases to the regular Avatar size (with no end difference in scaling). Changing the Events to other things like "finishes casting an ability" or "begins the effect of an ability" hasn't helped, and adding a wait before the size-change action, to make it activate after Avatar is finished, looks very weird (the unit rapidly changes in size without an animation). How can we make it just so that Avatar doesn't make the unit so big?
Code:
Events:
- Unit begins casting an ability
Conditions:
- Ability being cast equal to Avatar
Actions:
- Change (triggering unit)'s size to 50%, 50%, 50% of its original size.
- Wait 60.00 seconds.
- Change (triggering unit)'s size to 100%, 100%, 100% of its original size.
However, even though in the other topics this is supposedly confirmed to work, in my game the unit just decreases in size first, and then rapidly increases to the regular Avatar size (with no end difference in scaling). Changing the Events to other things like "finishes casting an ability" or "begins the effect of an ability" hasn't helped, and adding a wait before the size-change action, to make it activate after Avatar is finished, looks very weird (the unit rapidly changes in size without an animation). How can we make it just so that Avatar doesn't make the unit so big?