JeveKnight
New Member
- Reaction score
- 2
I really need to learn how to do this type of death system:
If your hero gets below 50 health, he gets knocked down and can only use a pistol to defend himself (my map is a zombie survival, so I have modern weaponry) and can shoot zombies around you, but you're bleeding out. A teammate must come by and "pick up" the fallen one via ability, or he will die in 60 seconds. If the hero dies due to bleeding out or zombie attacks after falling, he becomes a spectator (Ghost), fellow teammates cannot see him and he can run around.
Id like to know how to do all the triggers.
How do I do all this? +Rep to helpers thanks
If your hero gets below 50 health, he gets knocked down and can only use a pistol to defend himself (my map is a zombie survival, so I have modern weaponry) and can shoot zombies around you, but you're bleeding out. A teammate must come by and "pick up" the fallen one via ability, or he will die in 60 seconds. If the hero dies due to bleeding out or zombie attacks after falling, he becomes a spectator (Ghost), fellow teammates cannot see him and he can run around.
Id like to know how to do all the triggers.
How do I do all this? +Rep to helpers thanks