I have never seen something like that nor in Hive or TheHelper and Wc3campaigns isn't working for me. So, I request a bounty system which give gold to player depending on how much they damaged the unit let say... A soldier gives 40-48 gold. A player damaged him for 50% of his life, another damaged him for 20% and creeps damaged him for 30%. So, the first player will get 50% of 43 (random number rolled betwenn min. and max. bounty) the second 20% of it while the A.I team (that own the creeps) will get 30%.
I also want to improves that with abilities/items that can increases bounty as well creeps don't give bounty if denied (Killed by enemies)
I also want to improves that with abilities/items that can increases bounty as well creeps don't give bounty if denied (Killed by enemies)