"Brides are Evil" BUT Levers are the Devil

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ImmortalMatt

Guest
Thanks to my previous post, and mostly Steak's help from Clan MM, I have figured out bridges. I need help with triggers that turn off and on doors using the lever models and a menu that asks if you want to open or close the door. Im also going to use the levers to change the bridges so that traffic can flow normally.
 

SD_Ryoko

Ultra Cool Member
Reaction score
85
The code I gave you was for killing a lever, which is a one-time deal of course.

You can always revive the lever - so it can die again.

Other ways to do it
-Use 'is selected' to trigger it every time someone selects the lever. Add conditions to control which player can do it.
-Make the lever a unit, owned by player. Give it an on/off dummy ability, that triggers it.

How exactly should it work?

-Steak
 
I

ImmortalMatt

Guest
Menus

The idea that I had was the doors from Marvel TD 1.3. When you select the lever, it opens up a menu that asks you if you want to open/close the door.
 

Axe.killer

New Member
Reaction score
24
im just saying tho, couldnt u just say "a unit enters region, play destructible animation" im just saying to improvise. Also u can add a nice little sound :D
 
I

ImmortalMatt

Guest
Thanks

I figured it out using levers. I may go back and re-do it with dialog boxes but they are a little bit complicated for me right now, I not the best with variables. The only problem that I have right now is the bridge pathing for a dead force bridge. Its either un-walkable or it creates invisible platforms up the walls where it was. It shouldn't matter though because in the TD units walk in straight lines and there are gates.
 
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