But for some strange reason, jass newgen said an error have occur.
i liked it, the environment/terrain was awesome. i liked it a lot, however, as already said, the camera moves around too much. there was also that one part where he was "blocking" the other guys attacks, and it went on for too long. it was just like "ting, ting, ting, ting, ting". i realize it was only like 10 secs but it seemed like a long time and seemed pointless, cuz no1 would just keep striking like that if they realized they were being blocked.
either way still rly impressive. i liked it.
Looks good but the slow parts, the guy hits the other dude and then the other dude dodges by teleporting. I think he should teleportbefore he gets hit. Also, who's the bad guy and who's the good guy?
But please, dont use black stan models. Yes, I know they're nice, but EVERYBODY uses them <.<
Erm, you also shouldn't use mass special effects. That just looks like crap.
Many models doing the same animation simultaniusly also looks like crap (the 8 ninjas jumping on the samurai...)
You may think now I find it horrible, but that's not true. I only point out bad things
-terrain. Use terrain for combat. It's kinda cool if a character speeds along a vertical wall or something. The ground collapses and they fight in a cave. Or maybe they could even fight during free fall
-projectils. Projectils can look so awesome. The opponent then deflects them with his swords and they bounce off. Or maybe he grabs on of them out of the air and shoots them back.
-awesome camera movement. There are a few things that could be quite awesome: The character shoots his bow and the camera 'is' the flying arrow.
well, you didn't have to use ninja and samurai models... Or well, at least if you have such a... short plot.
Well, about those 8 ninjas... I found the whole idea retarded that eight illusion ninjas jump on the samurai and then there's an explosion and the illusions are away and the two of them are fighting.
And simply because something has been done before it doesn't suck
There have been tons of movies with roundhouse kicks, and shurikans that are thrown.
-no plot. Not necessary
-no realism. Not necessary
The setup would be like this:
There is one hero. He would be a model with a lot of animations. Probably blademaster. Blademaster can attack block jump and sit.
Then there are his enemies. Those come one after another or maybe in groups of 2 or 3. After the hero kills one the next one/group attacks him.
Why? Because like this you can use a lot of models and animations. You can use bow, magic, jump, stealth and all in one video.
not really.
I saw unforgotten grudge and I wouldn't care.
Imo it's just a fact that blademaster is best model because it has so many good animations.
There are also some other models like demon hunter, warden. Those have some jump animations too, but ofc they've alrdy been used in some video.
I think cryptlord has some jump-like animation. And I think that was never used.
Or shadow hunter maybe.
But simply becdause something has been done before you can't do it again... in maps, movies and games stuff has been done over and over again, and nobody cares as long there are a few outstanding things.