[C#] Roller Coaster Maker 2.0 (Open Source)

Okay, just tested it with my laptop. It works there I guess. I can build tacks, although I didnt find out how to actually test them.
 
A suggestion:

You can make a list of all known events (inputs, camera, game events, etc.) that players can do here (or in the first post of this thread). So, we can be sure to tell what can do what, what does what, and what else we can't do for it to run/work.
 
I'm sorry, but I can no longer test it out for you. I'm not using my original desktop, but rather an old 2007 laptop and mediocre to lame hardware specs. The perks of moving to a new country.
 
What exactly are the differences between the first set of tracks and the orange ones?
I mean I can figure out what each one does obviously just by testing it myself ha, but just officially from you, what's the name/labeling difference?

I think I've been thinking this since earlier on but I never remembered to say, but for the first tab of normal tracks, I think the Left + Right track icons could be made more... obvious, and drawn more as a Curve Left / Right instead of the straight Left / Right it is now.

Keep on Coastin'.
 
Things are making progress but they slowed down. I need to tie up a few loose ends, and start putting on the menu system.

@Accname

"Although I didn't find out how to actually test them"
Did you use this? Should be straight forward. http://rollercoaster.dickinsonbros.com/Unity/Index.html?Width=1280&Height=800
Click on the Car Picture and click play at any time.

@thewrongvine
"track icons could be made more... obvious": True I would need to get someone to do this for me and consult out. Not a bad idea. the ones there were part of a set my brother had.

"What exactly are the differences between the first set of tracks and the orange ones? "
I consider the first Tab, Standard, The 2nd one Special. as they do more advanced functions.

@jonas

I dont fully understand. If you mean boosting tracks that been considered, but would be pushed out for now.
 
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