WrathMonkey
New Member
- Reaction score
- 5
When my game starts up, there's supposed to be a cinematic. The first line, from the Dragonspawn, doesn't show up... can anyone see any problems with these triggers?
The Region 003 is a spot a little bit away from the cinematic cameras that is just designated for the Dragonspawn to go to and be removed from the game, so it looks like he walked away.
The Unpause/Pausing is so that the Dragonspawn, who is an enemy to Eldren, will kill him in one blow (since Eldren has been modified to be that weak) when unpaused, and stop when paused.
There is a Visibility trigger because the visibility in the Map Initialization seems to be cancelled after the cinematic.
Code:
Cinematic 1
Events
Map initialization
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
Cinematic - Clear the screen of text messages for (All players)
Cinematic - Turn cinematic mode On for (All players)
Code:
Dragon1
Events
Map initialization
Conditions
Actions
Unit - Pause Captain 0018 <gen>
Unit - Pause Blue Dragonspawn Overseer 0017 <gen>
Camera - Apply Camera 002 <gen> for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from (Random unit from (Units of type Blue Dragonspawn Overseer)) named Dragonspawn: Play No sound and display Humans! Remove all .... Modify duration: Add 4.00 seconds and Wait
Code:
Eldren1
Events
Time - Elapsed game time is 7.00 seconds
Conditions
Actions
Camera - Apply Camera 003 <gen> for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Captain 0018 <gen> named Eldren: Play No sound and display We have just as muc.... Modify duration: Add 7.00 seconds and Wait
Code:
Dragon2
Events
Map initialization
Conditions
Actions
Cinematic - Send transmission to (All players) from (Random unit from (Units of type Blue Dragonspawn Overseer)) named Dragonspawn: Play No sound and display Humans! Remove all .... Modify duration: Add 7.00 seconds and Wait
Code:
Dragon3
Events
Time - Elapsed game time is 14.00 seconds
Conditions
Actions
Camera - Apply Camera 001 <gen> for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from (Random unit from (Units of type Blue Dragonspawn Overseer)) named Dragonspawn: Play No sound and display Have it your way.... Modify duration: Add 7.00 seconds and Wait
Unit - Unpause Captain 0018 <gen>
Unit - Unpause Blue Dragonspawn Overseer 0017 <gen>
Code:
Eldren Dies
Events
Unit - Captain 0018 <gen> Dies
Conditions
Actions
Unit - Pause Blue Dragonspawn Overseer 0017 <gen>
Camera - Apply Camera 002 <gen> for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Blue Dragonspawn Overseer 0017 <gen> named Dragonspawn: Play No sound and display And you! I'll leave.... Modify duration: Add 7.00 seconds and Wait
Unit - Unpause Blue Dragonspawn Overseer 0017 <gen>
Unit - Order Blue Dragonspawn Overseer 0017 <gen> to Move To (Center of Region 003 <gen>)
Wait 3.00 game-time seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Apply Camera 004 <gen> for Player 1 (Red) over 0.00 seconds
Visibility - Destroy (Last created visibility modifier)
Visibility - Disable fog of war
Visibility - Disable black mask
Code:
Dragon4
Events
Unit - A unit enters Region 003 <gen>
Conditions
(Triggering unit) Equal to Blue Dragonspawn Overseer 0017 <gen>
Actions
Unit - Remove (Triggering unit) from the game
The Unpause/Pausing is so that the Dragonspawn, who is an enemy to Eldren, will kill him in one blow (since Eldren has been modified to be that weak) when unpaused, and stop when paused.
There is a Visibility trigger because the visibility in the Map Initialization seems to be cancelled after the cinematic.