Pharaoh_
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- Reaction score
- 136
1) I want to make a cinematic, like the cinematic of Warcraft where the wisps start rotating around the World Tree. So, i'll set a camera and above it wisps will randomly come behind the camera source, heading towards the World Tree. Each wisp passing above the camera and enters the camera viewing field, it will shake the camera down way. The thing is: How am i supposed to create so many wisps without leaks/lags and how will i make them move this way (rotate around the World Tree):
2) I want a unit that lies underwater to suddenly get out of it; while it is above the surface, some drops of water will appear also, while diving out and both unit and the drops of water will freeze. Then, the unit will be played a channel animation and waves will grow from the sea, heading towards the unit from behind.
Question: How to freeze the animation and the water drops? How to make the drops and how to make waves growing and moving towards a point?
3) How to slowly move from camera to camera?
This type:
Camera - Apply Camera Object for Player 1 over 3 seconds.
Wait 2 seconds.
Camera - Apply Camera Object for Player 1 over 3 seconds.
Ok, this will result a smooth movement to the camera, but it is really fast. I want it to slowly move and alternate with fade filter, camera view, fade filter, camera view and so on, but with a slow movement of camera view. How? :I
2) I want a unit that lies underwater to suddenly get out of it; while it is above the surface, some drops of water will appear also, while diving out and both unit and the drops of water will freeze. Then, the unit will be played a channel animation and waves will grow from the sea, heading towards the unit from behind.
Question: How to freeze the animation and the water drops? How to make the drops and how to make waves growing and moving towards a point?
3) How to slowly move from camera to camera?
This type:
Camera - Apply Camera Object for Player 1 over 3 seconds.
Wait 2 seconds.
Camera - Apply Camera Object for Player 1 over 3 seconds.
Ok, this will result a smooth movement to the camera, but it is really fast. I want it to slowly move and alternate with fade filter, camera view, fade filter, camera view and so on, but with a slow movement of camera view. How? :I