Ok now i am going to ask a BIG favour. DiFm helped me out allot with the trigger he gave me about auto shop spawning. But now I am wanting something quite complication that all you elites will only know! I don't even know if this can be done, it is this:
The 2 teams (West side and East side), which are on separate ends of the map (obviously) will be making there way through 5 sets of gates/rooms, now the first room will be spawning 2 Crypt Fiends for each player on the opposing side, the players can upgrade there Town hall to upgrade the Crypt Fiends (Corresponding with the lvl) to give the opposite side a harder time. I have made 5 lvl's of Crypt Fiends and 5 lvl's of Town Halls. Now what I want to be able to do is, when they "Destroy" the first gate to move onto the second gate/room, I want the opponents Town Halls (Regardless of the lvl) to be replaced by a Keep lvl 1, which will now spawn my custom made Skeletons, and they lvl up with the corresponding lvl of the opposing sides Keep.
For example, East side has players 6, 7, 8, 9 and 10, they all start with one Town Hall lvl 1 which spawn two level 1 Crypt Fiends (per player) to West side (in room 1). Player 7 upgrades to Town Hall lvl 2, so the west side will be getting eight lvl 1 Crypt Fiends and two lvl 2 Crypt Fiends.... Still with me? . So all players 6, 7, 8, 9 and 10 carry on upgrading. <---- This I have done thanks to DiFm. But below is what I am asking :\
When West side go through to Gate/Room 2, I want it so all of the East side players Town Halls lvl (?) are replaced by Keeps level 1. The reason is because Skeletons spawn out of the Keep and I want gate/room 1 to be Crypt Fiends only and gate/room 2 to be Skeletons only then gate/room 3 to be Frost Wyrms only (which will require the Castle level 1, so when gate 2 is "Destroyed" it replaces the Keep level (?) with the Castle level 1.... for the corresponding team). The Creeps will spawn just in front of the gate and move towards the Generator (which when dies.... That team loses).
This is allot of numbers and I am questioning if it can even be done??... I will put your name in the Loading screen of the game (When its finally done) for anyone who helps me on this big request for help, and of coarse + rep
edit 1
I can get the Town hall to turn into a keep lvl 1 (but only for player red... need help for all allies of each team), but what I am really struggling with is makeing the Creeps Instantly move to a different region when the gate is Destroyed... Because the creeps appear in front of gate lvl 1 but when that gate is destroyed I want them to appear infront of gate 2.... I just cannot figure out the Trigger. Also I am quite puzzled on how to use the group regions...
Respect,
(*$malli$*)
The 2 teams (West side and East side), which are on separate ends of the map (obviously) will be making there way through 5 sets of gates/rooms, now the first room will be spawning 2 Crypt Fiends for each player on the opposing side, the players can upgrade there Town hall to upgrade the Crypt Fiends (Corresponding with the lvl) to give the opposite side a harder time. I have made 5 lvl's of Crypt Fiends and 5 lvl's of Town Halls. Now what I want to be able to do is, when they "Destroy" the first gate to move onto the second gate/room, I want the opponents Town Halls (Regardless of the lvl) to be replaced by a Keep lvl 1, which will now spawn my custom made Skeletons, and they lvl up with the corresponding lvl of the opposing sides Keep.
For example, East side has players 6, 7, 8, 9 and 10, they all start with one Town Hall lvl 1 which spawn two level 1 Crypt Fiends (per player) to West side (in room 1). Player 7 upgrades to Town Hall lvl 2, so the west side will be getting eight lvl 1 Crypt Fiends and two lvl 2 Crypt Fiends.... Still with me? . So all players 6, 7, 8, 9 and 10 carry on upgrading. <---- This I have done thanks to DiFm. But below is what I am asking :\
When West side go through to Gate/Room 2, I want it so all of the East side players Town Halls lvl (?) are replaced by Keeps level 1. The reason is because Skeletons spawn out of the Keep and I want gate/room 1 to be Crypt Fiends only and gate/room 2 to be Skeletons only then gate/room 3 to be Frost Wyrms only (which will require the Castle level 1, so when gate 2 is "Destroyed" it replaces the Keep level (?) with the Castle level 1.... for the corresponding team). The Creeps will spawn just in front of the gate and move towards the Generator (which when dies.... That team loses).
This is allot of numbers and I am questioning if it can even be done??... I will put your name in the Loading screen of the game (When its finally done) for anyone who helps me on this big request for help, and of coarse + rep
edit 1
I can get the Town hall to turn into a keep lvl 1 (but only for player red... need help for all allies of each team), but what I am really struggling with is makeing the Creeps Instantly move to a different region when the gate is Destroyed... Because the creeps appear in front of gate lvl 1 but when that gate is destroyed I want them to appear infront of gate 2.... I just cannot figure out the Trigger. Also I am quite puzzled on how to use the group regions...
Respect,
(*$malli$*)