Manee
New Member
- Reaction score
- 20
Code:
Hero Respawning
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Countdown Timer - Create a timer window for Start with title (Hero of + (Name of (Owner of (Triggering unit))))
Set StartWindow = (Last created timer window)
Countdown Timer - Show StartWindow
Countdown Timer - Start Start as a One-shot timer that will expire in 25.00 seconds
Wait 25.00 seconds
Countdown Timer - Destroy StartWindow
Custom script: call DestroyTimer(udg_StartWindow)
Hero - Instantly revive (Triggering unit) at ((Owner of (Triggering unit)) start location), Show revival graphics
sometimes the timer doesn't disappear after finishing its purpose