Create blight vs destroy blight

Necrach

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This is a small project I created a while ago. Please tell me what you think about it. And, I know, the "check" trigger leaks a thousand points (literally, a thousand :s)

Anyway, to the question. The "remove blight" action in the trigger editor seems exact, as it has a minimum area of one tile square. However, the create blight circle action is much more random. And I do not know the "edges" of the blight for my check trigger to check.

For short, is there any way to make this game even to the both teams, or is the blight creation a little random? And would it still be possible to balance, you think? :nuts: Feel free to place units on the map and play around a little, then answer :eek:
 

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  • Blighted summer.w3x
    196.1 KB · Views: 126

TomTTT

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Personally i don't think you should balance cause it looks fair enough to me. I kinda liked but i guess it's more fun with full house teams.
 
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