Custom Scripts Help

LordXavier

TH.net Regular
Reaction score
16
EDIT: solved, sorry for the post, but I figured it out thx to NewGen


I have a trigger where it sets a unit-group variable (temp_START_GROUP[(Player number of (Triggering player))]) and I don't know how to make a custom script destroy the group. I am trying to make this trigger MPI so I don't want to just make it temp_START_GROUP[1] or do a ton of If, Then, Else's. Is there anything that would work to make the script destroy the group [(Player number of (Triggering player))]? +rep

Edit: Here's the rest of the trigger
Trigger:
  • Events
    • Player - Player 1 (Red) skips a cinematic sequence
    • Player - The rest of them too
    • Conditions
    • Actions
      • Set temp_START_GROUP[(Player number of (Triggering player))] = (Units owned by (Triggering player) matching (((Matching unit) is A town-hall type) Equal to True))
      • Unit Group - Pick every unit in (temp_START_GROUP[(Player number of (Triggering player))] and do (Actions)
        • Loop - Actions
          • Camera - Pan camera for (Triggering player) to (Position of (Picked unit)) over 0.00 seconds
          • Selection - Select (Picked unit) for (Player((Player number of (Triggering Player))))
      • Custom Script: call DestroyGroup (udg_temp_START_GROUP[need help here])
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top