Demo Map Template v1.01

Discussion in 'Spells' started by emjlr3, Apr 29, 2011.

  1. emjlr3

    emjlr3 Change can be a good thing Staff Member

    +396 / 0 / -0

    Why should I care?

    Ever wanted to make a neato spell, but never had enough true grit to make a schweat test map to go along with it?

    Maybe you thought to "borrow" some else's, but even that seemed like too damned much work.

    In the end, you resigned to uploading a blank 64x64 grid of boring, and plum forgot to include an anti-death serum for your hero.

    If this sounds like you, read on. If not, read on anyway. You just might come to change your mind.

    Once upon a time, there was Tinki3. He made a Spell Test Map Template, and life was good. Delorean forward in time and make a pit stop in 2011. What was just fine and dandy in 2007 suddenly leaves us wanting.

    A new age of WC3 map making calls for a new age of Demo Maps. One incorporating vJASS syntax, and the general reconfigurability and added efficiency imparted by using JASS natives.

    After all, your super special spell calls for a similarly super special spell test map, no?

    Ergo, a revamped, fresh spin on the concept.

    Template Includes:
    • Lush terrain*
    • Hero and creep revival
    • Hero restoration
    • Pre-modified Gameplay Constants
    • Ready to go caster dummy
    • Exportable Demo Map Library
    • A not so special readme document
    • Optional custom weather, item drops, creep camp level increases and much, much more!
    • Other such goodies
    *This is is no way indicative of and should not be misconstrued to imply a TH general consensus.


    It's too small.
    Maybe, but then again, getting from point A to point B just got a whole lot easier.

    I noticed something in the map's custom script.
    Leave it. Unless you pain for death!

    Can I use this?
    Yes, people have actually asked me before if they could use my publicly released resources.

    Can I use this without credits???!?
    I'd prefer you didn't, but then again, if you can just manage to remove that confounding player text...

    How do I configure this?
    If you have to ask, you're probably better off leaving well enough alone.

    My hero won't die.
    Cheating is as cheating does.

    What if I have a suggestion or bug report?
    I'm all ears. Literally, my ears are huge. Seriously though, the more comments the merrier.

    This map sucks!
    You're entitled to your opinion, just not in my thread.

    Can I help?
    Sure can!​

    • v1.01
      • Added exportable library
      • Mentions JASS/GUI access to test hero
      • Removed various unused GUI global variables
      • Increased creep respawn enemy detection range (600-700)
    • v1.00
      • Initial release

    Thoughts? Concerns? Comments? Flames? Let me know how you really feel.... Does anyone actually think this is useful? Anything else you'd like to see included? Etc....



    Attached Files:

    • Like Like x 1
  2. PurgeandFire

    PurgeandFire zxcvmkgdfg

    +513 / 0 / -0
    Nice. I always liked this template. :thup: Glad that you updated it. =D
  3. tooltiperror

    tooltiperror Super Moderator Staff Member

    +233 / 0 / -0
    Make it a library anyone can plug into their map if they don't want to use your terrain and then you're in business.
  4. emjlr3

    emjlr3 Change can be a good thing Staff Member

    +396 / 0 / -0
    not a half bad idea

    I like the separate triggers in the demo map, but an all encompassing ancillary library in case people want to export the script should do it
  5. emjlr3

    emjlr3 Change can be a good thing Staff Member

    +396 / 0 / -0
  6. BlackRose

    BlackRose Forum User

    +239 / 0 / -0
    I like this.
  7. Sim

    Sim Forum Administrator Staff Member

    +531 / 0 / -0

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