maldruzard
Member
- Reaction score
- 2
Hey there!
I am making a map with weapons that randomly spawn in regions periodically, and then despawn if not taken. The problem I'm facing is that I don't know how to make it so weapons cannot be stacked, but at the same time keeping the 6 inventory slots.
Is there some way to destroy or drop a weapon being carried when another weapon is picked up? I'm using claws of attack as base items with custom effects and models, and I don't want the effects/models stacked up. Is it possible to trigger this sort of thing? From all of the item conditions I could see, it would require me to choose a specific item placed on the map to use in the trigger, but being as my items spawn and despawn every so often, I can't use specific items on the map in the trigger
Edit: Now I have seen the item type condition, but still not sure howpicking up say 'Item A' would then check if any Items "A, B, C, or D' were present in the inventory of the person picking up the item, and if so, to destroy or drop that item.
I am making a map with weapons that randomly spawn in regions periodically, and then despawn if not taken. The problem I'm facing is that I don't know how to make it so weapons cannot be stacked, but at the same time keeping the 6 inventory slots.
Is there some way to destroy or drop a weapon being carried when another weapon is picked up? I'm using claws of attack as base items with custom effects and models, and I don't want the effects/models stacked up. Is it possible to trigger this sort of thing? From all of the item conditions I could see, it would require me to choose a specific item placed on the map to use in the trigger, but being as my items spawn and despawn every so often, I can't use specific items on the map in the trigger
Edit: Now I have seen the item type condition, but still not sure howpicking up say 'Item A' would then check if any Items "A, B, C, or D' were present in the inventory of the person picking up the item, and if so, to destroy or drop that item.