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Devintre RPG -POSTPONED ON WORK, UNTIL BLIZZARD STOPS BEING FREGGIN GAY -.- -
Storyline:
Long ago, the world was build upon the foundations of space by three divine beings. Though, in the recent past ancient evils have pulled these beings from the heavens and chained them in magic. Without them looking over and guiding the earth, who knows what kind of scourge will take it. Its up to you to break the curse of these ancient titans of creation and save the world from its seemingly inevitable doom.
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no save system as of yet
no advanced inventory as of yet
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HEROS: (note that the order of the units in the screenshot and the order of the units here go together, respectively)
Orc grunt -> Orc Veteran -> Orc general -tank, moderate damage
☺SS= http://www.imgboot.com/image.php?u=atkthisifurgay&i=orctiers.jpg
Venomancer -> Venomancer adept -> Venomancer master - Possible tank, Possible damage, or support...there are alot of roads you can go with veno
☺SS= http://www.imgboot.com/image.php?u=atkthisifurgay&i=venotiers.jpg
Lore Archer -> Lore bowman -> Lore Ranger support, high damage, epic fail tank...however
☺SS= http://www.imgboot.com/image.php?u=atkthisifurgay&i=archertiers.jpg
Necromancer -> Necromancer adept -> Necromancer master last resort tank (summons),damage, support,ect.
☺SS= http://www.imgboot.com/image.php?u=atkthisifurgay&i=necrotiers.jpg
Skeletal soldier -> Skeletal veteran -> skeletal General Definatly damage, but possible tank at higher levels.
☺SS = http://www.imgboot.com/image.php?u=atkthisifurgay&i=skeletiers.jpg
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SPECIFICS
Ive made this both a "tiered" rpg, and one where you can switch "elements". Instead of resetting level when you tier into an advanced hero, you keep your level and stats. Max level of 350 for now.
now ill explain each of these a little more deeply.
Tiers:
Like alot of recent (and old) rpgs, when your hero reaches a certain level, they undergo changes. These changes make them (typically) more powerful, faster, stronger, better spells, and just all around better. This is no different with these tiers,however, you do not reset level when you tier in this. Though eventually i will add tier "trees" where you can go a multitude of ways when tiering.
Elements:
Not only becoming more powerful by "tiering" but you can also acheive higher leveled badassness by gaining a base element (via rare item drop). These elementals change some of your stat gains, spells, and possible item drops and their ratios :] (haven't decided on that yet)
Eventually, i might get an engine running for fusing these items to make more powerful elements :]
Multi-mapped:
Even though the first map will be a 480x480 map, the whole thing will be multi-mapped. The next (if all goes well) will be an icy mountain range. Hopefully i can integrate the two and make all items/heros/ect load and save from each one. I think if would be nice to bring this concept to new rpgs :]
updates:
Storyline:
Long ago, the world was build upon the foundations of space by three divine beings. Though, in the recent past ancient evils have pulled these beings from the heavens and chained them in magic. Without them looking over and guiding the earth, who knows what kind of scourge will take it. Its up to you to break the curse of these ancient titans of creation and save the world from its seemingly inevitable doom.
------------------------------------------
no save system as of yet
no advanced inventory as of yet
------------------------------------------
HEROS: (note that the order of the units in the screenshot and the order of the units here go together, respectively)
Orc grunt -> Orc Veteran -> Orc general -tank, moderate damage
☺SS= http://www.imgboot.com/image.php?u=atkthisifurgay&i=orctiers.jpg
axe smite -basicly the same as storm hammer except dealing 2x str in dmg
heart of war - a passive that gives a 5% chance to do aoe dmg of 100x level of ability (i like it, your hero gets rly big and red )
more pending.
heart of war - a passive that gives a 5% chance to do aoe dmg of 100x level of ability (i like it, your hero gets rly big and red )
more pending.
Venomancer -> Venomancer adept -> Venomancer master - Possible tank, Possible damage, or support...there are alot of roads you can go with veno
☺SS= http://www.imgboot.com/image.php?u=atkthisifurgay&i=venotiers.jpg
Soul bind- allows a single "pet" unit which will grow as the unit is immersed in battle. (later versions i will enable an "egg" system where eggs can be given to other players, allowing specific pets to be all class enabled.)
um... i forgot the name- increases nearby friendly unit defense.
more pending.
um... i forgot the name- increases nearby friendly unit defense.
more pending.
Lore Archer -> Lore bowman -> Lore Ranger support, high damage, epic fail tank...however
☺SS= http://www.imgboot.com/image.php?u=atkthisifurgay&i=archertiers.jpg
no spells yet >.< ... i think ill referance a couple from D2
Necromancer -> Necromancer adept -> Necromancer master last resort tank (summons),damage, support,ect.
☺SS= http://www.imgboot.com/image.php?u=atkthisifurgay&i=necrotiers.jpg
Summoning of the damned - pretty much a normal summon (from corpse) , except the units are just tanks. they dont last long and the cd is moderate, but they are extraordinary tanks...with low attack.....
Demonic manifestation - like...an anti-roar.... it lowers nearby enemy attack damage. (they have demonic parasitical beings in dem :3)
maor pend1ng.
Demonic manifestation - like...an anti-roar.... it lowers nearby enemy attack damage. (they have demonic parasitical beings in dem :3)
maor pend1ng.
Skeletal soldier -> Skeletal veteran -> skeletal General Definatly damage, but possible tank at higher levels.
☺SS = http://www.imgboot.com/image.php?u=atkthisifurgay&i=skeletiers.jpg
no name yet- again...the same as storm hammer, but dealing 2x agility
definitely more pending.
definitely more pending.
-------------------------------------------------------------------------------------------------------------------------------------
SPECIFICS
Ive made this both a "tiered" rpg, and one where you can switch "elements". Instead of resetting level when you tier into an advanced hero, you keep your level and stats. Max level of 350 for now.
now ill explain each of these a little more deeply.
Tiers:
Like alot of recent (and old) rpgs, when your hero reaches a certain level, they undergo changes. These changes make them (typically) more powerful, faster, stronger, better spells, and just all around better. This is no different with these tiers,however, you do not reset level when you tier in this. Though eventually i will add tier "trees" where you can go a multitude of ways when tiering.
Elements:
Not only becoming more powerful by "tiering" but you can also acheive higher leveled badassness by gaining a base element (via rare item drop). These elementals change some of your stat gains, spells, and possible item drops and their ratios :] (haven't decided on that yet)
Eventually, i might get an engine running for fusing these items to make more powerful elements :]
Multi-mapped:
Even though the first map will be a 480x480 map, the whole thing will be multi-mapped. The next (if all goes well) will be an icy mountain range. Hopefully i can integrate the two and make all items/heros/ect load and save from each one. I think if would be nice to bring this concept to new rpgs :]
updates:
-Removed Backpack system, and will be replaced with an advanced inventory system... the backpack will more than likely just be the regular inventory of the hero.
-added second and third tiers for heros (though many of the models are not in yet)
-changed spells to a spellbook that levels as the hero does.
-added second and third tiers for heros (though many of the models are not in yet)
-changed spells to a spellbook that levels as the hero does.