Hi everyone,
When I want to clean leaks by destroying Temp_Region, is it all right if I leave it like this:
Or I need to set that point to a variable and then remove them both, as in here:
Where Temp_Point = (Position of MassTeleport)
And does this cause a leak:
What if I replaced (Last created unit) with (Random Unit from (Units in a Region)) or Event Response - Dying Unit?
Thanks,
Regards!
When I want to clean leaks by destroying Temp_Region, is it all right if I leave it like this:
Code:
Set Temp_Region = (Region centered at (Position of MassTeleport) with size (320.00, 320.00))
Code:
Set Temp_Region = (Region centered at Temp_Point with size (320.00, 320.00))
And does this cause a leak:
Code:
Camera - Lock camera target for (Picked player) to (Last created unit), offset by (-5.00, 171.20) using Default rotation
Thanks,
Regards!