WIP Dynasty Warriors Campaign (first ever)

lordtim

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Dynasty Warriors Campaign-

-Dynasty Warriors Campaign
(I am Lord_GuoJia)
The first ever actual Dynasty Warriors Campaign!


I am going to embark on this epic campaign of Dynasty Warriors. The first ever actually Campaign for Warcraft 3!! This Campaign will feature at least 8 maps and Cinematic's. Nothing is for sure as of yet, this would be a big step further in Dynasty Warriors Maps on Warcraft. Eventually it won't be limited to this one campaign, others might make other Dynasty Warriors Campaigns, but for now lets start with this.

Alpha version, just so you all know what I've done so far.


To-Do List:
Decide which Faction to follow along--Wei--Complete
Decide which hero to use-- Custom-- Wan Shui --Complete
Decide how many levels to actually hold--Incomplete
Terrain's--60%
Spells--50%
Actual in-game Quests/Missions from Generals--70%
Cinematic's--Incomplete
Custom Interface(Skin/Theme)--Bamboo Theme--Complete
Add Damage Display----Incomplete
Stamina System--Incomplete



Screenshots--

http://i94.photobucket.com/albums/l89/dwandswforlife/DWC1.gif
http://i94.photobucket.com/albums/l89/dwandswforlife/DWC3.gif
http://i94.photobucket.com/albums/l89/dwandswforlife/DWC2.gif



Updates:

-Fixed some Quests bugs
-Added more quests
-Added Cinematic's
-Started on some spells
-Changed Wan Shui from a Peasant at Hu Lao Gate to a Soldier
-Added some spells

Next Release(It's out, but still working on)

--->New Updates
-Changed Lu Bu's model to the Dynasty Warriors 5 Edition!
-Siege of Xia Pi is now opened!
-The Nights at Xia Pi is being a bit re-amped so stay tuned for those updates
-Lu Bu beefed up more
-Zhang Liao model added!
-Xu Huang model added!
-Cao Cao model added!
-Guo Jia model added!!!!!



And here is a secret, I'm getting an expert Terrainer to do Xu Chang, shhh its a secret.


Need assistance on:

The introduction Cina, where Wan Shui is drafted.
--> I'm not that good setting up weather effects and all that, and it needs to be more interesting and pull the players into it


Comments, Criticism, Aid, Hints, and Suggestions all will be greatly appreciated and needed.





Link to Download:
DW Campaign (link to download



There is also various other threads that I posted for assistance on triggers and such for.
Links to them:
Trigger Issues
Avaleirra is doing the Secret Xu Chang Terrain
Unit move to different locations after each place is conquered
 

lordtim

New Member
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I can't seem to get this trigger to work.

Trigger:
  • Detect Unit
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
    • Actions
      • Trigger - Add to Show Damages <gen> the event (Unit - (Triggering unit) Takes damage)


Trigger:
  • Show Damages
    • Events
    • Conditions
    • Actions
      • Set loc = (Position of (Triggering unit))
      • Floating Text - Create floating text that reads ((String((Integer((Damage taken))))) + !) at loc with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Floating Text - Change (Last created floating text): Disable permanence
      • Floating Text - Set the velocity of (Last created floating text) to 15.00 towards 90.00 degrees
      • Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
      • Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
Hmmm also make sure you pick all units already on the map.
JASS:
Unit Group - All units in playable map area
All to Your trigger

Freehand to far from my pc.
 

Nherwyziant

Be better than you were yesterday :D
Reaction score
96
Your game is very quiet. And I think this project will die soon.

Where at? I don't quite understand.

Trigger:
  • Detect Unit 2
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • Set UnitGroup_X = (Units in (Entire map))
      • Unit Group - Pick every unit in UnitGroup_X and do (Actions)
        • Loop - Actions
          • Trigger - Add to Show Damage <gen> the event (Unit - (Picked unit) Takes damage)
      • Custom script: call DestroyGroup(udg_UnitGroup_X)
      • Custom script: set udg_UnitGroup_X = null


and you should remove your leak at

Trigger:
  • Set loc = (Position of (Triggering unit))

Trigger:
  • Custom script: call RemoveLocation(udg_loc)
    • Custom script: set udg_loc = null
 
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