Eg. Searing Arrows for melee, problem!

Broshir

New Member
Reaction score
2
Edit: im done with that prob thx to Bloodcount, now i need help again :

I use black arrows for another spell, and i want a wisp model spawning, and i want it to be gray, i make one in the start, then save map, when i enter, that one i created is gray, but the ones spawning from black arrow spell are teamcolored, whats wrong, arent all supposed to be gray? i changed that in object editor :S
 

Bloodcount

Starcraft II Moderator
Reaction score
297
Hi, i'm making a searing arrows spell but for melee, so, when u activate, it does extra damage.

The problem is, i want an animation on the user/the struck enemy, but it doesnt come anything :S

i use searing arrows, remove missile and set range to the hero's range, i have put the animation i want in both special and target, and set it on strings head&chest, what do i do wrong?

Maje an emoty buff that has the animation you want.Add buff to searing arrows.THat is all
 

Broshir

New Member
Reaction score
2
Maje an emoty buff that has the animation you want.Add buff to searing arrows.THat is all

explain "emoty" >.<, i have no idea which spell(buff) to take to add an animation

edit: thanks, i used heal and now it works.. i have another problem though:







I use black arrows for another spell, and i want a wisp model spawning, and i want it to be gray, i make one in the start, then save map, when i enter, that one i created is gray, but the ones spawning from black arrow spell are teamcolored, whats wrong, arent all supposed to be gray? i changed that in object editor :S
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
Edit: im done with that prob thx to Bloodcount, now i need help again :

I use black arrows for another spell, and i want a wisp model spawning, and i want it to be gray, i make one in the start, then save map, when i enter, that one i created is gray, but the ones spawning from black arrow spell are teamcolored, whats wrong, arent all supposed to be gray? i changed that in object editor :S

please dont edit your actual question to another after the first one is finished, just make a new thread.

well you just need an easy trigger to make all the wisps grey, use something like this:
Code:
Untitled Trigger 001
    Events
        Unit - A unit enters (Entire map)
    Conditions
        (Unit-type of (Triggering unit)) Equal to Wisp
    Actions
        Unit - Change color of (Triggering unit) to Black
 

Broshir

New Member
Reaction score
2
@ accname, i see, it's that easy then, >.<, thanks :d, and yes, from now on i wont do what u said i shouldnt.
 
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