System Event Broadcaster

Reaction score
333
The Event Broadcaster system allows you to easily register functions to execute when a broadcast function is called. This system requires vJass.

JASS:
//! textmacro Broadcaster takes EVENT
scope $EVENT$
    globals
        private string array A
    endglobals

    public function AddAction takes string s returns nothing
        local integer i = 0

        loop
            exitwhen i>8191

            if A<i> == null then
                set A<i> = s
                exitwhen true
            endif
            
            set i=i+1
        endloop
    endfunction

    public function RemoveAction takes string s returns nothing
        local integer i = 0
        local boolean b = false

        loop
            exitwhen i&gt;8191 or A<i> == null

            if A<i> == s then
                set b = true
            endif
            
            if b then
                set A<i> = A[i+1]
            endif
            
            set i=i+1
        endloop
    endfunction

    public function Broadcast takes nothing returns nothing
        local integer i = 0

        loop
            exitwhen i&gt;8191 or A<i> == null

            call ExecuteFunc(A<i>)
            
            set i=i+1
        endloop
    endfunction
endscope
//! endtextmacro</i></i></i></i></i></i></i>


Usage details:

You must run the text macro for each different event you want. Once you have done that, you can call the 3 functions for each event.

AddAction will take a string, which must be a function name. This string will be added to an array of functions to be called when the Broadcast function runs. RemoveAction will remove a string from the function array.

Here is an example:
//! runtextmacro Broadcaster("onMapInit")

function Test1 takes nothing returns nothing
call BJDebugMsg("Test1 has run.")
endfunction

function Test2 takes nothing returns nothing
call BJDebugMsg("Test2 has run.")
endfunction
You might then have a trigger called "Run Test":
function Run_Test_Actions takes nothing returns nothing
call onMapInit_Broadcast()
endfunction

function InitTrig_Run_Test takes nothing returns nothing
call onMapInit_AddAction("Test1")
call onMapInit_AddAction("Test2")
call ExecuteFunc("Run_Test_Actions")
endfunction
This would run the 2 test functions and display their messages on the screen at map init.

Possible Usages:

The above examples have little practical use and are only there for the purpose of demonstration. To reap the full benefits, you must use this system in conjunction with complicated events.

For example, you may have a global "unit damaged" detection system, and a generic nuke which deals damage and leaves a 0.01 buff. You could detect when a unit is damaged and then run "onUnitDamaged_Broadcast".

You may have a range of items which give bonuses to spells when carried. When such an item is acquired, you might add an action to the "onUnitDamaged" broadcaster which gives a chance to deal double the damage dealt if the buff for your generic nuke is present. This function could then call "onSpellCrit_Broadcast" which may, if the casting unit has learnt a special ability, run a function which stuns the target unit.

Rather than having to load the original "unit damaged" trigger actions with "if"s and "call"s for every special spell effect you want in your map, you can add each effect separately and decide when they are eligible for execution.

Enjoy:

But make sure you report bugs and/or typos in my code/post. I have tested this system to the best of my abilities but have not been able to find any particular flaws, but that doesn't mean they are out there! Suggestions are also very welcome.
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top