Chao
Setting sail for fail in the sea of lame.
- Reaction score
- 63
Photos (by request, in the first post)
Hello, all,
I've been a member for a long time but usually I'm really low-brow... being as it were that I'm sick of leeching, here we are!
The following is a quick rundown of the game that's been occupying most of my map editing time in a day. Hope you like it!
Every game needs an objective. Unless that game is World of Warcraft... but anyways, my game's objectives are numerous, as there are several modes. I'll attempt to delve into the first of the modes, and that is RPG Mode.
In RPG Mode, the objective is to level, complete quests and become the dominant player (or playerS). There are numerous races, each of which has their own group of other players with whom they are allied, neutral or enemies. Races are determined by evolutionary choices, which I will now explain:
The game features more races than I've come about creating yet, but you start as one of four:
Human
Beast
Amphibian
Demon
Each starts in their own land, and each is the other's enemy! (with the minor exception of beasts and amphibians, who start neutral).
Upon hitting level ten, the Child, Raccoon, Frog and Young Demon (as the basest creatures are so named) will have completed quests - based upon which quests were completed and objectives achieved, they will choose their Tier 2 hero, replacing their infancy.
Here's the list:
Human - Fighter, Archer, Magician
Beast - Bear, Wolf, Eagle
Amphibian - Hydra, Depth Hound, Merwol
Demon - Guardian, Feldemon, Demon Mage
in addition to the basic races, there is a race of insects that can be acquired from the Beast chain, and, of course, the Undead make an appearance with a number of the Human chains.
From the tier two heroes sprout another series of heroes! This is not to say that it has this linear growth cycle, as I've already taken the liberty of including heroes that only grow off of certain events, the possession of certain items, and other little diddies I won't include here ;-)
Tier 3 (which is fully completed with just under 40 heroes) sprouts to Tier 4, which leads Tier 5, the tier is under most circumstances, the "legendary tier".
The game uses no outside resources, and is completely custom as far as hero abilities goes. Very few heroes use shared abilities, and the farther in depth I go, the more advanced the events get with triggers.
Example Tier 3 breakoffs:
Wolf:
Nordic Wolf - utilizes ice abilities
Nighthunter - utilizes stealth and criticals
Alpha Male - the "Mario" of wolves, can summon younger generations to aid it
Archer:
Spellbow - the mage-archer
Predator - the assassin-archer
Spearthrower - a hybrid of the other two, featuring tremendous range and damage with a slower attack speed.
I very recently configured a Tier 3 battle area where the Tier 3 heroes can be randomly and not-so-randomly selected that I would be a little bit interested in throwing out there for the public - it's single-player, for people to test and judge (and for me to assist in balancing) the heroes.
If people show interest in this, I'd be happy to give progress reports. I've recently started the creation of the Tier 4 heroes, but am second-guessing myself and might turn around and begin the quest lines. Only the Beast line has been examined.
Cheers!
Chao
Hello, all,
I've been a member for a long time but usually I'm really low-brow... being as it were that I'm sick of leeching, here we are!
The following is a quick rundown of the game that's been occupying most of my map editing time in a day. Hope you like it!
Every game needs an objective. Unless that game is World of Warcraft... but anyways, my game's objectives are numerous, as there are several modes. I'll attempt to delve into the first of the modes, and that is RPG Mode.
In RPG Mode, the objective is to level, complete quests and become the dominant player (or playerS). There are numerous races, each of which has their own group of other players with whom they are allied, neutral or enemies. Races are determined by evolutionary choices, which I will now explain:
The game features more races than I've come about creating yet, but you start as one of four:
Human
Beast
Amphibian
Demon
Each starts in their own land, and each is the other's enemy! (with the minor exception of beasts and amphibians, who start neutral).
Upon hitting level ten, the Child, Raccoon, Frog and Young Demon (as the basest creatures are so named) will have completed quests - based upon which quests were completed and objectives achieved, they will choose their Tier 2 hero, replacing their infancy.
Here's the list:
Human - Fighter, Archer, Magician
Beast - Bear, Wolf, Eagle
Amphibian - Hydra, Depth Hound, Merwol
Demon - Guardian, Feldemon, Demon Mage
in addition to the basic races, there is a race of insects that can be acquired from the Beast chain, and, of course, the Undead make an appearance with a number of the Human chains.
From the tier two heroes sprout another series of heroes! This is not to say that it has this linear growth cycle, as I've already taken the liberty of including heroes that only grow off of certain events, the possession of certain items, and other little diddies I won't include here ;-)
Tier 3 (which is fully completed with just under 40 heroes) sprouts to Tier 4, which leads Tier 5, the tier is under most circumstances, the "legendary tier".
The game uses no outside resources, and is completely custom as far as hero abilities goes. Very few heroes use shared abilities, and the farther in depth I go, the more advanced the events get with triggers.
Example Tier 3 breakoffs:
Wolf:
Nordic Wolf - utilizes ice abilities
Nighthunter - utilizes stealth and criticals
Alpha Male - the "Mario" of wolves, can summon younger generations to aid it
Archer:
Spellbow - the mage-archer
Predator - the assassin-archer
Spearthrower - a hybrid of the other two, featuring tremendous range and damage with a slower attack speed.
I very recently configured a Tier 3 battle area where the Tier 3 heroes can be randomly and not-so-randomly selected that I would be a little bit interested in throwing out there for the public - it's single-player, for people to test and judge (and for me to assist in balancing) the heroes.
If people show interest in this, I'd be happy to give progress reports. I've recently started the creation of the Tier 4 heroes, but am second-guessing myself and might turn around and begin the quest lines. Only the Beast line has been examined.
Cheers!
Chao