Fade Filter For Players?

junicobakura

Member
Reaction score
3
Dont know what this does cause i have 0 experience from this kind of coding

JASS:
function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing
    call CinematicFilterGenericForPlayer( GetOwningPlayer(GetTriggerUnit()), 2, BLEND_MODE_BLEND, "ReplaceableTextures\\CameraMasks\\White_mask.blp", 100, 100, 100, 100, 0, 0, 0, 0 )
endfunction

//===========================================================================
function InitTrig_Untitled_Trigger_001 takes nothing returns nothing
    set gg_trg_Untitled_Trigger_001 = CreateTrigger(  )
    call TriggerAddAction( gg_trg_Untitled_Trigger_001, function Trig_Untitled_Trigger_001_Actions )
endfunction


i would like to know if this works without any desync or leaks?

this was taken as an advanced trigger from WEU and then converted to custom text
 

DioD

New Member
Reaction score
57
none here uses advanced triggers (IMHO ofc) you shoud post
JASS:
CinematicFilterGenericForPlayer
code
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top