TideOfChaos
New Member
- Reaction score
- 25
Now, I doubt you are looking for feedback about the gameplay itself at this point but I think I should provide some none the less.
The game plays and looks great, everything is nice and polished and tight. But the game itself is pretty boring. Really straight forward RPG stuff, but without the wow factor. Solo play is pretty much impossible, same with small teams. You are forced into grinding. I would think if you were making your own RPG you would strive to put some unique features in it?
The game lacks some serious balance, a tank class like a Squire should have a lot more HP then mobs at his level. Most mobs have insane amounts of HPs. There is nothing wrong with this when you play with a full team, but anything less then 4 just becomes really tedious. I suggest modifying the handicaps of the mods depending on the number of players. Of course, this will require a lot of trial and error to get right, but the game will profit from it.
To be honest the game isn't really that fun as soon as you get over the fact it is a functioning oRPG map made on the Warcraft 3 engine. The game is in alpha so I suggest trying to get the gameplay solid before the map becomes to big to tune.
Aside from that, the map is impressive and has great potential and I can't wait to play it as soon as it has more content.
The game plays and looks great, everything is nice and polished and tight. But the game itself is pretty boring. Really straight forward RPG stuff, but without the wow factor. Solo play is pretty much impossible, same with small teams. You are forced into grinding. I would think if you were making your own RPG you would strive to put some unique features in it?
The game lacks some serious balance, a tank class like a Squire should have a lot more HP then mobs at his level. Most mobs have insane amounts of HPs. There is nothing wrong with this when you play with a full team, but anything less then 4 just becomes really tedious. I suggest modifying the handicaps of the mods depending on the number of players. Of course, this will require a lot of trial and error to get right, but the game will profit from it.
To be honest the game isn't really that fun as soon as you get over the fact it is a functioning oRPG map made on the Warcraft 3 engine. The game is in alpha so I suggest trying to get the gameplay solid before the map becomes to big to tune.
Aside from that, the map is impressive and has great potential and I can't wait to play it as soon as it has more content.