I have a trigger that spawns a unit and then moves it every 0.03 seconds. I've used this many times in my map and never before I had a problem like this.
So I use
Unit - Move ShatterUnit instantly to ((Position of ShatterUnit) offset by 20.00 towards 45.00 degrees), facing ((Facing of ShatterUnit) - 10.00) degrees
This doesn't work and only becuase of the bold part of it. If I use any offset below 40 it the unit will not move. It will just stay there and spin in place (as I change the facign direction). I don't understand because I used the same dummy before (well not the same but just copied the same and changed the model) and it worked fine.
Anyone had similar issue?
So I use
Unit - Move ShatterUnit instantly to ((Position of ShatterUnit) offset by 20.00 towards 45.00 degrees), facing ((Facing of ShatterUnit) - 10.00) degrees
This doesn't work and only becuase of the bold part of it. If I use any offset below 40 it the unit will not move. It will just stay there and spin in place (as I change the facign direction). I don't understand because I used the same dummy before (well not the same but just copied the same and changed the model) and it worked fine.
Anyone had similar issue?