Hero Ideas - Elements

TriggerBomb

New Member
Reaction score
3
Name: Shadow Imp

Proper Name: Graaz

Main Attribute: Intelligence

Second Attribute: Agility

Attack Type: Melee

Element: Darkness / Fire

Stats:

-HP: 375 [Low]
-Mana: 300 [Moderate]
-M.Speed: 380
-A.Speed: 1.8 [Moderate]
-Armor: 2

Spells:

-Basic 1: Fireball

-Effect: Channel's Fireball to chase targeted unit dealing damage to all nearby units every second. If Fireball happens to reach it target it will explode violently dealing damage and. If Fireball' timer expires before effect, it will explode.

Damage : 120 / 140 / 160 / 180.
Damage Area and Damage ( Main ): 300 / 325 / 350 / 375. Damage: 50 / 70 / 110 / 130.
Damage Area and Damage ( Immolation) : 175 (No Increase!) 5 ( No Increase!)

-Mana Cost: 125
-Cooldown: 16s / 15s / 14s. / 13s
-Triggered: Yes! Fully.

-Basic 2: Feast on Agony

-Effect: Shadow Imp begins to Feast on Agony of the enemy replenishing his health and mana while making enemy suffer even more. Imp will target this spell into 500 AoE while it affect's on that area.

Instantly Refreshes 5 / 7 / 9 / 11% of Imp's Max. Mana and Health for every unit in area that has less than 50% / 60% / 70% / 80% / 90% and deals 12 / 16 / 20 / 24 damage from every unit in area to feasted units.

-Mana Cost: 50
-Cooldown: 20s. / 19s. / 18s. / 17 s.
-Triggered: Complitely.

-Basic 3: Void Zone

-Effect: Shadow Imp create's dangerous Void Zone at targeted point, this will affect greatly on power of units in the area and drain power off them transfering the power to imp.

Create's Void Zone of 500 AoE. While Inside "Void Zone" all enemy units will be drained by 2% / 4% / 6% / 8% Mana while Imp gains 1% / 2% / 3% / 4% Mana from every unit drained. Mana Drained from Units will also leech their health points for same amount by 1% / 2% / 3% / 4% each second. While Imp gains same amount in health. Lasts 4 Sec.


-Mana Cost: 150 / 130 / 110 / 90.
-Cooldown: 30 Sec.
-Triggered: Complitely.

-Ultimate: Mind Ravager

-Effect: Shadow Imp's ultimate spell wich wrecks up target's mind complitely, damage can be fatal dependant on targets resistance against it.

Deal's 2 /3 / 4 Points of Chaos Damage off every percentage that target is missing health. Also Drains 3 / 5 / 7 Mana off every percentage that target is missing mana. Causes' special "Mind Trauma".

-Mana Cost: 500

-Cooldown: 30 Sec.

-Triggered: Yes.

Mind Trauma: This Debuff last's for 45 seconds. If Player is targeted with Mind Ravager and he has this debuff, target will be instantly killed.





Notice : None of Imp's Spell is to be instant killer, instead when used correctly he can kill enemy very swiftly, but he wont be any good nuker. His Best skill for nuking is Mind Ravager, as if Imp can regnerate mana lost swiftly enough he will be able to do it again and so instantly kill allready affected target. As allready noticed, imp regnerates fast using enemys power as his, he is hard caster to kill.
 

NoobImbaPro

You can change this now in User CP.
Reaction score
60
Name:Seyfert
Proper Name:Galaxy Lord
Main Attribute:Intelligence
Second Attribute:Agility
Attack Type: (range. Area of effect=none)
Element:Cosmic
Stats: -HP:450
-Mana:620
-M.Speed:320
-A.Speed:1.6
-Armor:0

Spells:
-Basic 1: -Name:Meteorites (Self Cast)
-Effect:Spawns meteorites at random points between some range of hero, every meteor has minor damage radius (~100) and has x% chance to burn evemy for 2% maxhp per sec for 4 seconds.
-Mana Cost:130(+25 per level)
-Cooldown:35
-Triggered:Everything

-Basic 2: -Name:Cosmic Ray (Target point)
-Effect:Fires 18 rays (from target point,each one has 20 degrees difference), everyone does ManaCost/36 damage and slows Y=100-200(random number) ms recovering 20% of Y per sec.Every ray has 100 range effect.
-Mana Cost:X% maxmana per sec until stop.
-Cooldown:25
-Triggered:Everything
-Further Explanation:You press the button and it drains mana, you can do anything you want, even cast other abilities but their manacost won't affect the skill damage, and you stop by casting again at the point you want.

-Basic 3: -Name:Cosmic presence
-Effect:Goes to the target point with major speed leaving every 0.xx seconds a cosmic field that absorbs Y mana from everyone that is in 200 range from them.When they absorb the mana (Y) from the target they return it to the hero.
-Mana Cost:50
-Cooldown:20
-Triggered:Everything
-Further Explanation:The cosmic fields are dummies and draing Y mana per sec, when at their region enemy units with mana appear, if there are 2 units every one will have Y/2 mana drain per sec and so on.

-Ultimate: -Name:Black Hole
-Effect:Links up to 8 units by targeting them, and then he drags them close to him in 5 seconds, the units are stunned,invulnerable and 1% of their hp is tranfered to the hero per second.Units that are 1200 range far from hero are unlinked.
-Mana Cost:320(+x per level)
-Cooldown:240(-y per level)
-Triggered:Everything
-Further explanation:There are 2 skills, one that links and the other that does the else work.The first that links has 0 cooldown and manacost and 1000 cast range, the other has the stats that are reffered up.When the first skills targets 8 units the second it automatically casted.
...
 

0WN3D

New Member
Reaction score
15
Model: ICE TROLL PRIEST
Name:Frost Troll
Proper Name:Frust'Kelus
Main Attribute: Intelligence
Second Attribute: Strength
Attack Type: range(normal)
Element:Ice(Duh)
Stats:
-HP: above than average
-Mana: average
-M.Speed: below average
-A.Speed: average
-Armor: low
(i dunno ur normal speed so i used average lol)

Unstable Mana(i know, dumb name)
-Effect:When activated, FrostTrolls mana starts depleting. Frost troll can release the unstable amount of mana anytime he wants or until he is out of mana. Damages every unit around him and stun for 1 second for every 20% of maximum mana used.(Increases damage to mana depleted ratio if leveled up)
-Mana Cost:0
-Cooldown:0
-Triggered:Yes(duh again)
( its like when u activate the skill, ur mana starts droping, when u activate it aggain, the damage is dealt)
http://www.hiveworkshop.com/forums/icons-541/btncrfrostshock-113159/?prev=search%3Dice%26r%3D20%26d%3Dlist%26page%3D4


Cold Blink
-Effect:Blink to the target. Every unit in between the target and the original position of Frost Troll will be damaged and frozen for 1 sec.(increase range and damage if leveled up)
-Mana Cost:100(balance if u want)
-Cooldown:20 sec
-Triggered:Yes (the freezing part)
http://www.hiveworkshop.com/forums/icons-541/btnspell_frost_iceshock-54719/?prev=search%3Dice%26r%3D20%26d%3Dlist%26page%3D2

Frozen Core
-Effect:Frost Troll is the master of ice, hence the presence of him cause random unit to be frozen for 1 seconds.(range of 500)
Passive
-Cooldown:5 seconds
-Triggered:Yes
http://www.hiveworkshop.com/forums/icons-541/btncrystalization-143898/?prev=search%3Dice%26d%3Dlist%26r%3D20

-Ultimate: Arcane Prison
-Effect:Creates a small prison(erm 500 aoe?). Every enemy in the prison will depletes mana and is given to Frost Troll.While inside the prison, Frost Troll gains 10 armour and enemy decrease maigc resistance by 20%. If a unit dies in the prison, Frost troll gain 1 intelligence for 30 seconds. If the unit is a Hero, then absorb 2 Int from him.
-Mana Cost:250(balance if u want again)
-Cooldown:60sec
-Triggered:Yes(another Duh)
http://www.hiveworkshop.com/forums/icons-541/btntrapofice-156339/?prev=search%3Dice%26d%3Dlist%26r%3D20

Sorry for lame names.Cause i sux at it:banghead:.also the links cause i dunno how to insert pictures sorry. Hope you like it.
 

mapguy

New Member
Reaction score
46
Name: Harchadrol
Proper Name: ?????
Main Attribute: Intelligence
Second Attribute: agility
Attack Type: range with 25% splash in 125 AOE.
Element: fire
Stats: -HP: normal
-Mana: normal
-M.Speed: normal
-A.Speed: lower
-Armor: highter

Spells: -Basic 1: -Name: Phoenix fire (target area)
-Effect: Sends a phoenix in a line which creates a path of burned ground. The phoenix will explode when it reaches the targeted area, dealing 50(+20) damage and knockback enemies. The burned ground deals 20(+10) damage per second to enemies and heals the fire lord by 20(+10) hitpoints per second. Burned ground lasts 5 seconds.
-Mana Cost: 90(+5)
-Cooldown: 10

-Basic 2: -Name: Pulse (active with no target)
-Effect: summons a pulse of radiation which blinds all enemies looking to the fire lord. Blinded enemies can't attack or cast spells during 2 seconds.
-Mana Cost: 50(+5)
-Cooldown: 10 (reduces with level)


-Basic 3: -Name: shield of flames (target ally)
-Effect: Increases target's life regeneration by 5(+2) and it's armor by 2(+1).
The shield of flames deals 10(+5) damage per second to enemies in 300 AOE and 5(+3) damage per second to enemies in 500AOE. When the fire lord pulses the shield pulses too. Lasts 20 seconds.
-Mana Cost: 100 (+10)
-Cooldown: 10 seconds.


-Ultimate: -Name: Fire ball (target point)
-Effect: throws a magical flame in a life enchancing all enemies with the fire curse. Cursed enemies takes 10(+5) damage per second and 25% of the damage dealed by the fire lord to a cursed enemy is splashed to all other cursed enemies in 500AOE. Curse lasts 10 seconds.
-Mana Cost: 200
-Cooldown: 30(reduces with level)
 

Viikuna

No Marlo no game.
Reaction score
265
I remember this old thread of erwts, about this one elemental wars map that was never made. Dont remember if theres hero ideas, but you might get some other interesting ideas from there, I guess.
 
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