TriggerBomb
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- Reaction score
- 3
Name: Shadow Imp
Proper Name: Graaz
Main Attribute: Intelligence
Second Attribute: Agility
Attack Type: Melee
Element: Darkness / Fire
Stats:
-HP: 375 [Low]
-Mana: 300 [Moderate]
-M.Speed: 380
-A.Speed: 1.8 [Moderate]
-Armor: 2
Spells:
-Basic 1: Fireball
-Effect: Channel's Fireball to chase targeted unit dealing damage to all nearby units every second. If Fireball happens to reach it target it will explode violently dealing damage and. If Fireball' timer expires before effect, it will explode.
Damage : 120 / 140 / 160 / 180.
Damage Area and Damage ( Main ): 300 / 325 / 350 / 375. Damage: 50 / 70 / 110 / 130.
Damage Area and Damage ( Immolation) : 175 (No Increase!) 5 ( No Increase!)
-Mana Cost: 125
-Cooldown: 16s / 15s / 14s. / 13s
-Triggered: Yes! Fully.
-Basic 2: Feast on Agony
-Effect: Shadow Imp begins to Feast on Agony of the enemy replenishing his health and mana while making enemy suffer even more. Imp will target this spell into 500 AoE while it affect's on that area.
Instantly Refreshes 5 / 7 / 9 / 11% of Imp's Max. Mana and Health for every unit in area that has less than 50% / 60% / 70% / 80% / 90% and deals 12 / 16 / 20 / 24 damage from every unit in area to feasted units.
-Mana Cost: 50
-Cooldown: 20s. / 19s. / 18s. / 17 s.
-Triggered: Complitely.
-Basic 3: Void Zone
-Effect: Shadow Imp create's dangerous Void Zone at targeted point, this will affect greatly on power of units in the area and drain power off them transfering the power to imp.
Create's Void Zone of 500 AoE. While Inside "Void Zone" all enemy units will be drained by 2% / 4% / 6% / 8% Mana while Imp gains 1% / 2% / 3% / 4% Mana from every unit drained. Mana Drained from Units will also leech their health points for same amount by 1% / 2% / 3% / 4% each second. While Imp gains same amount in health. Lasts 4 Sec.
-Mana Cost: 150 / 130 / 110 / 90.
-Cooldown: 30 Sec.
-Triggered: Complitely.
-Ultimate: Mind Ravager
-Effect: Shadow Imp's ultimate spell wich wrecks up target's mind complitely, damage can be fatal dependant on targets resistance against it.
Deal's 2 /3 / 4 Points of Chaos Damage off every percentage that target is missing health. Also Drains 3 / 5 / 7 Mana off every percentage that target is missing mana. Causes' special "Mind Trauma".
-Mana Cost: 500
-Cooldown: 30 Sec.
-Triggered: Yes.
Mind Trauma: This Debuff last's for 45 seconds. If Player is targeted with Mind Ravager and he has this debuff, target will be instantly killed.
Notice : None of Imp's Spell is to be instant killer, instead when used correctly he can kill enemy very swiftly, but he wont be any good nuker. His Best skill for nuking is Mind Ravager, as if Imp can regnerate mana lost swiftly enough he will be able to do it again and so instantly kill allready affected target. As allready noticed, imp regnerates fast using enemys power as his, he is hard caster to kill.
Proper Name: Graaz
Main Attribute: Intelligence
Second Attribute: Agility
Attack Type: Melee
Element: Darkness / Fire
Stats:
-HP: 375 [Low]
-Mana: 300 [Moderate]
-M.Speed: 380
-A.Speed: 1.8 [Moderate]
-Armor: 2
Spells:
-Basic 1: Fireball
-Effect: Channel's Fireball to chase targeted unit dealing damage to all nearby units every second. If Fireball happens to reach it target it will explode violently dealing damage and. If Fireball' timer expires before effect, it will explode.
Damage : 120 / 140 / 160 / 180.
Damage Area and Damage ( Main ): 300 / 325 / 350 / 375. Damage: 50 / 70 / 110 / 130.
Damage Area and Damage ( Immolation) : 175 (No Increase!) 5 ( No Increase!)
-Mana Cost: 125
-Cooldown: 16s / 15s / 14s. / 13s
-Triggered: Yes! Fully.
-Basic 2: Feast on Agony
-Effect: Shadow Imp begins to Feast on Agony of the enemy replenishing his health and mana while making enemy suffer even more. Imp will target this spell into 500 AoE while it affect's on that area.
Instantly Refreshes 5 / 7 / 9 / 11% of Imp's Max. Mana and Health for every unit in area that has less than 50% / 60% / 70% / 80% / 90% and deals 12 / 16 / 20 / 24 damage from every unit in area to feasted units.
-Mana Cost: 50
-Cooldown: 20s. / 19s. / 18s. / 17 s.
-Triggered: Complitely.
-Basic 3: Void Zone
-Effect: Shadow Imp create's dangerous Void Zone at targeted point, this will affect greatly on power of units in the area and drain power off them transfering the power to imp.
Create's Void Zone of 500 AoE. While Inside "Void Zone" all enemy units will be drained by 2% / 4% / 6% / 8% Mana while Imp gains 1% / 2% / 3% / 4% Mana from every unit drained. Mana Drained from Units will also leech their health points for same amount by 1% / 2% / 3% / 4% each second. While Imp gains same amount in health. Lasts 4 Sec.
-Mana Cost: 150 / 130 / 110 / 90.
-Cooldown: 30 Sec.
-Triggered: Complitely.
-Ultimate: Mind Ravager
-Effect: Shadow Imp's ultimate spell wich wrecks up target's mind complitely, damage can be fatal dependant on targets resistance against it.
Deal's 2 /3 / 4 Points of Chaos Damage off every percentage that target is missing health. Also Drains 3 / 5 / 7 Mana off every percentage that target is missing mana. Causes' special "Mind Trauma".
-Mana Cost: 500
-Cooldown: 30 Sec.
-Triggered: Yes.
Mind Trauma: This Debuff last's for 45 seconds. If Player is targeted with Mind Ravager and he has this debuff, target will be instantly killed.
Notice : None of Imp's Spell is to be instant killer, instead when used correctly he can kill enemy very swiftly, but he wont be any good nuker. His Best skill for nuking is Mind Ravager, as if Imp can regnerate mana lost swiftly enough he will be able to do it again and so instantly kill allready affected target. As allready noticed, imp regnerates fast using enemys power as his, he is hard caster to kill.